So, there is that little issue in standart first person template. I use WASD movement from there and when i simultaneously press two buttons of one coordinate, there is always a priority to one of them. Like if “W” and “S” are pressed, the character always go back. Why it’s work like that and how can i fix this?(i need character staying still while opposing buttons are pressed).
I’m not entirely sure if I’m right, but there’s a “CONSUME INPUT” action in the IA. This will override other simultaneous inputs.
If you set it to do so with the W key, when S and W are pressed, only W will fire.
Yeah, i tried to toggle it. Nothing happens. Maybe it would work if my WASD input was in different IAs for every key? Anyway, is it even worth to keep my movement based on that template?
If an opposing direction is applied and you want the movement to stop, then you have to code a check for it.
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I’m not 100% sure what you mean (off the top of my head; never tried it), but if I try coding it myself, I’m sure it’ll make sense.