1-How can i obtain right or left world location of an actor rotation
2-How can i move IA to location without orient rotation (lateral movement) i set to false orient rotation+ use controller rotation yaw,pitch,rall
You could use the GetWorldLocation node, then you could break the vector in the ‘ReturnValue’ pin and use the ‘Y’ axis, a negative value in it will be equal to de left location and a positive one will be equal to the right position.
For moving the AI to a specific location you could use SimpleMoveToLocation node or also MoveToLocation node. To avoid lateral movement you will just make a vector using the X and Z values you want and set te Y to 0…