I wrote a verse code to choose where to respawn and I got an error, please tell me what it is.

I asked a question earlier about being able to choose the respawn location, but when I tried to write the code, I got an error, so I’d like to know if you can help me.

Previous question.

code

using { /Fortnite.com/Devices }
using { /Fortnite.com/Teams }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/UI }

# スポーンシステムを管理するデバイス
spawn_manager_device := class(creative_device):
    # 編集可能なデバイス参照
    @editable var TeamASpawnPoint : player_spawn_device = player_spawn_device{}
    @editable var TeamBSpawnPoint : player_spawn_device = player_spawn_device{}
    @editable var CapturePoints : []capture_area_device = array{}

    # エリアの所有状態を追跡
    var CaptureAreaStates : [string]team = map{}
    var SpawnWidget : widget_message = widget_message{}

    # デバイスが開始された時の処理
    OnBegin<override>():void =
        # キャプチャエリアの監視を開始
        for (CapturePoint : CapturePoints):
            CapturePoint.AreaCapturedEvent.Subscribe(OnAreaCaptured)

    # プレイヤーが倒された時の処理
    OnPlayerEliminated(Agent : agent):void =
        if (Player := player[Agent]):
            ShowSpawnUI(Player)
    
    # スポーンUIの表示
    ShowSpawnUI(Player : player):void =
        if (PlayerUI := GetPlayerUI[Player]):
            # プレイヤーのチームを取得
            CurrentTeam := GetPlayerTeam(Player)
            
            # スポーン選択用のメッセージウィジェットを作成
            set SpawnWidget.Title = "スポーン地点を選択"
            
            # チーム基地のスポーンボタン
            BaseSpawnButton := message_button{"チーム基地にスポーン", 
                OnSpawnPointSelected{Player, GetTeamSpawnPoint(CurrentTeam)}}
            
            # キャプチャエリアのスポーンボタン作成
            var SpawnButtons : []message_button = array{BaseSpawnButton}
            
            for (AreaID -> OwnerTeam : CaptureAreaStates):
                if (OwnerTeam = CurrentTeam):
                    if (Area := CapturePoints[AreaID]):
                        set SpawnButtons = SpawnButtons + array{message_button{"{AreaID}にスポーン", 
                            OnSpawnPointSelected{Player, Area.GetSpawnPoint()}}}
            
            set SpawnWidget.Buttons = SpawnButtons
            PlayerUI.ShowWidget(SpawnWidget)

    # プレイヤーのチームを判定
    GetPlayerTeam(Player : player):team =
        return Player.GetTeam()

    # チームに応じたスポーン地点を取得
    GetTeamSpawnPoint(CurrentTeam : team):player_spawn_device =
        if (CurrentTeam = team1):
            return TeamASpawnPoint
        else:
            return TeamBSpawnPoint

    # エリアが占領された時の処理
    OnAreaCaptured(Area : capture_area_device, Team : team):void =
        # エリアの所有権を更新
        if (set CaptureAreaStates[Area.GetName()] = Team) {}

    # プレイヤーのスポーン処理
    SpawnPlayer(Player : player, SpawnPoint : player_spawn_device):void =
        SpawnPoint.Spawn(Player)

    # スポーン地点が選択された時の処理
    OnSpawnPointSelected(Player : player, SpawnPoint : player_spawn_device):void =
        if (PlayerUI := GetPlayerUI[Player]):
            PlayerUI.HideWidget(SpawnWidget)
            SpawnPlayer(Player, SpawnPoint)

error code

C:/Users/tora/Documents/Fortnite Projects/test1/Plugins/test1/Content/WorldSetting.verse(47,38, 47,38) : Script error 3100: vErr:S66: Use 'set' before "+=" to update variables