Porting in many of Fortnites assets pose a bit of a problem for materials, especially when there are effects added to these materials. i would really love to be able to open up some of these models from within UEFN to see how it all works and learn from it. I really want to continue making art and renders for Fortnite, but switching everything over to the uefn pipline has been much more difficult and there aren’t any resources for “Making art in Fortnite”. I’d REALLY love to see how things like loading screens and cut scenes are made for Fortnite within Unreal. If anyone has any resources regarding this, feel free to post things here so we can all learn.