I would like to use Cascade Particle Asset in C++ to create Trail Effects.

I would like to use Cascade Particle Asset in C++ to create Trail Effects.


The way to create Trail Notify by “Add Notify State” in Anim Montage and specify Start Socket and End Socket is working fine.

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However, the project I’m currently working on doesn’t include weapons in the animation.

So we created TrailStart Sockets and TrailEnd Sockets on the weapons skeleton

I wanted to deliver two sockets to create a trail effect during an attack, so I searched YouTube and Google and tried several things but failed.

I would like to know how to output the Trail effect using Cascade Particle System Asset in C++.

If you need to set up parameters in the Particle System Asset or modify the asset, I would also like to know how to set it.

If it’s annoying to explain, if you give me a video or a link to the post for reference, I’ll try to learn it.

Currently, the assets I use are Pragon ones.