Hi Guys!
Me and my friends are trying to make a multiplayer game. So far so good, thx to UE4 forum and Answer Hub.
But we having some problem due to what we need.
We don’t know how to do it, but we tried to do what we can do on it but failed.
We have a database implemented in the project, so we don’t want client.exe to have any BP/C++ that related to the connection of my database.
Which means, we want our server.exe have everything of the project, but i don’t want the client.exe have everything of the project.
So actually what can we do to achieve this?
Or maybe we should make both side to have all the things, and controlled the logics using replication?
But we were thinking this way is a bit unsafe.
Please do guide us a way of doing this, please >