I would like to report a small bug in UE4 editor I think it’s a bug, 4.10.4 when using OnActorBeginOverlap (TriggerBox) Open Level.
I have more levels in my game only when one is beinging linked to another like levels L01 to L02 - L02 to L03 - L03 to L04 and so on.
Only the game jumps to the next stage before you enter the TriggerBox, sometimes not all the time just every now and then.
Makes things look like a random level sellector that you cannot control.
Processor AMD A10-7870K Radeon R7, 12 Compute Cores 4C+8G 3.90 GHz
Installed Memory (Ram) 16.0 GB
System type 64Bit Operating System
Windows 7 Ultimate
I have a few questions for you that will help narrow down what issue it is that you are experiencing.
- Can you reproduce this issue in a clean project?
- If so, could you provide a detailed list of steps to reproduce this issue on our end?
- Could you provide screen shots of any blueprints that may be involved?
We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.