You are going to have to do some extra work to get the bounds depending on the actor rotation. I’m guessing you’ll want the left and right side no matter the orientation of the actor. If you just use actor bounds then once you start rotating the actor for instance 45 deg you will no longer get the side of the meshes
You would probably need to rely on get local bounds with some extra steps like shown here
The extent only has half of the distance so 50 and not a 100 because it’s extending from the origin (the center of the actor in this case). Think of it like the radius of a circle. It’s not the distance from edge to edge but from the origin to the side of the bounding box.
Because the bounding box is not oriented you have to temporarily set the rotation to zero to get the bounds => cache it => revert rotation and then rotate the vector to get the final output