I would like to destroy an actor (ball) once it stops moving

I am busy developing on a project where I am required to make use of an actor (Ball) that has physics enabled. When the ball comes to a stop I am required to spawn the ball back to its starting point.

Thanks that did the trick.

thanks that worked

You can get the Velocity of the actor and if it’s below a value you just set the location to the starting point.

Don’t forget to smash the resolve button! <3