i would like some kind of answers.

when is UE going to fix their inherent issues with AMD / Nvidia. after 12 years of development and this bug still exsists how come you havent fixed this issue with the version Mortal Online runs on 3.5??? and it still is present in UE4 which you apparently cannot even provide the UE4 upgrade to SV for Mortal in the first place? i do not know how this is any kind of sound business sense ??? why havent you fixed this issue years ago with AMD processors which are older than your company by at least 12-15 years.

What? What issues?