I would appreciate stronger consistenty between PIE/Standalone/Shipped project functionality.

Yeah that’s how I feel, Unreal Engine is an incredible WYSIWYG editor…except, it doesn’t really hold true to that when it breaks inconsistently when trying to share the project.

Thanks a lot for your response, I have used print strings to debug things when developing the game inside the editor too, however as mentioned it doesn’t really solve the issue regrettably, especially when I would have to test both the standalone game, and the shipped game, and then I wouldn’t even know if a workaround I might have been able to come up with would work, and if I spent time developing it-I would then have to retest it both in standalone and shipped, and I can’t even imagine how long that would take when the game has longer content that needs to be tested.

The problem also extends to the fact that some of these bugs seem to be inconsistent, for example the enemies in the first room seem to at least see me and attack, but when entering more rooms some of the enemies don’t even rotate towards me-though they are playing the run animation so their behavior tree should have triggered for them to turn towards me. (It’s nothing to do with navmesh as I don’t use that for my AI).

I just really really wish that I could develop a game and test it and expect as I should that I could at any point share what I have working with others, but that doesn’t seem to be the case and it’s incredibly demotivating to not even know if or when I could ever expect my game to function for others as it does for me, can’t exactly ask anyone that may want to try my game to download Unreal Engine and send them a copy of my project especially when this is the first I hope to develop commercially.
Hence my feedback hoping they’ll put more focus into making their engine export what you expect it to export as functional.