It would seem very few people know what the folder structure looks like in a packaged for shipped iOS application.
SaveGameToSlot and LoadGameFromSlot use a location on disk when shipped that is different from packaged for dev.
In dev it looks like “…/…/…/MyGameName/Saved/SaveGames/files.sav”
In shipping a conversion takes place where “…/” becomes “” <-That is literally nothing, it clips the path. BUT putting files in the theoretically clipped location "/MyGameName/Saved/SaveGames/ " is not a valid path, files saved there cannot be found.
However, the game is storing files SOMEWHERE I can confirm save and load work while the game is running but I can’t figure out where because the node LoadGameFromSlot cannot find files placed in the following directories:
“file.sav”
“/file.sav”
“/Saved/SaveGames/file.sav”
“/BundleIDName/Saved/SaveGames/file.sav”
“SaveGameDirectory Node output/file.sav”
“PersistentDownloadPath Node output/file.sav”
First person that can get UE4 to print the directory the app is attempting to Save and Load from in a packaged for shipping title will get $100 venmo’d to them today.