I now know my way around the engine and have a handle on many basic things, loading screens, teleporting, animating and even basic AI. Some things Virtus Education did not complete has me puzzled. Here’s my list, hopefully someone will pick a question and answer it.
1: How do I unload a level? He said he would do it later but later never came.
2: I will need large landscapes but I want to chop it up into regions/levels while still showing them for speed, (You know, like how Second life does it) especially since I want to eventually port to android/iOS. I’m going to make my comic into an official game. How do I do this?
3: As an aside, can you make apps with UE4 if you know enough about blueprints? Cause I would love to build a few apps to help me out.
4: Vehicles and mounts, does anyone know of easy to follow video tutorials on how to get the 3rd person character (3PC) into/onto them?
5: I am currently downloading Virtus Education’s Creating a survival horror videos so I can view it offline and on my tablet when I am mobile, so this might be answered there. When I decide to have the 3PC equip something to use as a weapon or whatever do I have to attach each item to the 3PC before hand and make it invisible?
6: How would I do different idle animations depending on the item/weapon equipped? The survival horror game Alice did this to some pretty cute effects. She would play with her giant cards and cut herself on one, balance her knife and narrowly miss herself when it fell, ect. I want that effect.
7: Speaking of animating the 3PC how would I animate her in a cut scene? Do I call the actor and plug in the animation?
I think that’s it, I know it’s best ask one question at a time but I really don’t want to spam up the forum to ask each question individually. If you think it’s best to ask one per thread then I will divide this thread up into 7 and remove this thread if I can.
Thanks!
PS, one mopre question
8: Flight, how would I make the 3PC fly at the push of a button/key?
1: if i am correct you cant “unload” a level. only load another one in place. but not have zero levels loaded at once (unless it is loading the next one)
2: the dividing into sections is called level-streaming. there is a documentation page see: Level Streaming | Unreal Engine Documentation
3: yes
6: this can be accomplished using blueprints, the blueprint checks which item is held and assigns the according animation to be played by the character
7: the cut-scene animations are usually made with a sequencer or matinee, yet i would recommend sequencer for beginners. see : Cinematics and Sequencer | Unreal Engine Documentation
8: possibly a jump node with no stop. so an infinitely long jump
1: You can unload a level that has been streamed into a persistent level. You will learn about this when looking up docs for level streaming.
5: If you are going to have the 3PC always have the weapon on them (like not picking it up or throwing it away, it is just always part of the character), then yes it would be easier to spawn each item and hide/unhide them as necessary.
GamerKing002 Thanks a bunch I’ll take a look at your link. I’ve always been hard to learn programming, but I honestly think I can understand UE4 blueprints. It seems pretty easy.
ToxinGaming well, no it would be a pickup and can be discarded at weill, I think it’s in the survial horror tutorial that I am looking at, I seem to recall a title as I was downloading and renaming them similar.
Errvald, I was thinking something of information organization. I’ve always liked the idea of 3d information storage. Say each room stores a type of data, launches other apps, ect. Database storage would be included. You could store things, carry things around on shelves. It would just basically an information game. I mean that would be like a aside project to Xade Tales, nothing serious. It would be a nifty thing, I think.