How To Create A Weapons System (2.0) - Unreal Engine 5 Tutorial
How To Create A Weapons System (2.0) - Unreal Engine 5 Tutorial - YouTube
Hi I’m making a survival game and following
g a course i bought from a YouTube called Smart Polly and was wanting to add weapon attachments to my project. Although not sure where to begin. I have a blueprint actor called BP_ItemMaster and that has a child that called BP_EquipableMaster and that has a child called BP_WeaponAimMaster which has the aiming logic for my rifle with BP_WeaponAimMaster having a child called BP_RilfeMaster. BP_RilfeMaster has a skeleton mesh called Assault_Rifle_B as well as the information on reloading and firing the weapon aiming and slowing down when aiming. as well as there is a DA_rifle to spawn the rifle from my admin mode and put it in my inventory my apologies if this is not the correct place to put it

