This is actually the opposite of what I was looking for, as I wanted to run around a static mesh with normals flipped inwards. But, it does make me wonder as to what would happen if I built a level with this that has a roof, raps up and down, and created a curved 3d maze with it.
Then add this : UE 4 Minutes TUTORIAL - How to make Vertigo Effect, Dolly zoom. - YouTube
Maybe add something chasing you and I can get the player feeling a bit seasick in the transition map.