I want to use the “GameplayMessageRouter” plugin from Lyra in my project.Is that okay?
How is it different from using Event Dispatcher?
and
What should I pay attention to when packing?
I want to use the “GameplayMessageRouter” plugin from Lyra in my project.Is that okay?
How is it different from using Event Dispatcher?
and
What should I pay attention to when packing?
I just tried packing, packing is no problem, but the game can not open, double-click the icon does not respond.
“How is it different from using Event Dispatcher?”
Event Dispatcher follows an Observer pattern, whereas the Gameplay Message Subsystem is a Publisher-Subscriper pattern.
And yes, copying the /GameplayMessageRouter dir into your engines plugins or your game folder plugins is totally possible and can be packaged. Not 100% sure about the license though if you make that publically accessible
OK thanks