I want to use the "GameplayMessageRouter" plugin from Lyra in my project

I want to use the “GameplayMessageRouter” plugin from Lyra in my project.Is that okay?
How is it different from using Event Dispatcher?

and

What should I pay attention to when packing?

I just tried packing, packing is no problem, but the game can not open, double-click the icon does not respond.

“How is it different from using Event Dispatcher?”
Event Dispatcher follows an Observer pattern, whereas the Gameplay Message Subsystem is a Publisher-Subscriper pattern.

And yes, copying the /GameplayMessageRouter dir into your engines plugins or your game folder plugins is totally possible and can be packaged. Not 100% sure about the license though if you make that publically accessible

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OK thanks :grinning: