I want to use the Character name I obtained to create a UMG button. How to implement it
Everynone
(Everynone)
2
Yeah, no. Please provide a bit more info. This is currently quite vague and confusing.
- does the button show text - the character name? → add a
text block to the button and set its text
- or is this some kind of switch where different strings create different buttons?
I use this button to get actor names and I want to create new buttons with these names like this
The blueprint is as follows
Desired effect
Everynone
(Everynone)
4
- create a widget with a
Button and a Text Block, ensure the text block is flagged as variable
- then, in the EUW:
Use a wrap box instead of the vertical box for a grid-like layout. Or a grid box 
Everynone
(Everynone)
6
Get the Text Block first. Flag it as variable, as in the previous post.
Everynone
(Everynone)
8
Do not plop down nodes just like that. Drag a wire first and then search…