I want to use the Character name I obtained to create a UMG button. How to implement it

I want to use the Character name I obtained to create a UMG button. How to implement it

Yeah, no. Please provide a bit more info. This is currently quite vague and confusing.

  • does the button show text - the character name? → add a text block to the button and set its text
  • or is this some kind of switch where different strings create different buttons?

I use this button to get actor names and I want to create new buttons with these names like this
The blueprint is as follows


Desired effect

  • create a widget with a Button and a Text Block, ensure the text block is flagged as variable
  • then, in the EUW:

Use a wrap box instead of the vertical box for a grid-like layout. Or a grid box :slight_smile:

Get the Text Block first. Flag it as variable, as in the previous post.

Do not plop down nodes just like that. Drag a wire first and then search…