from getplayerController drag a line use get player state and plug it into where error appeared.
I have created a game, I want to update my score to score widget. Its a multiplayer game for that I have created a player state for updating score and called it in GameMode blueprint and score is displaying in the screen when I kill a bot but this is without creating Widget its displaying
but I need to keep track of my score so I created Widget and I need to update score but I am stuck in this step. Its showing a error as in my first image in the widget graph.
Its derived from player pawn how can I connect it yo player controller.
Look at the error showing under that picture
remove that node with error and use a getplayerstate instead.