I want to stop the timer

I made a timer for this with the system, it works fine but I want it to stop when it touches trigger volume. How can I do this?

How should I do?

Same as here:

If the timer is in the Third Person blueprint, use its return value Handle reference to control it; or, better, add custom events to call.


Not sure how you expect what you posted to work, this executes every frame. If you have a timer running in another blueprint, use that blueprint to control it. The widget can just read the value.

Simple “clear time by function name”

You need to at least try to attempt this yourself and not expect us to do every single part of it when you have not even attempted at all.

Here is one way you could do it.

Also you need to stop spamming questions and be patient. There are several answers in each of your questions that it seems like you have not looked at.

You are right, sorry about that. And how can I show Print String as a font on the screen?

What do you mean? You just use the node “Print String”. If you are talking about functions just create a new function then in that function use the node “Print String” then do what I did in the image shown.

Also can you show some more images of what you are doing.

I want people doing speedruns to stop at the end of the game like their timers.

You can achieve that with the method I showed you… In you character blueprints on event begin play you will set timer by function name. The function name you will be using is a function that adds 1 to your variable which is your seconds. Your variable is what the widget will say for example if your variable is 25 then your widget will say 25. Now when you overlap a box collision in your character blueprint you will “Clear timer by function name” The function you will be using is your seconds function that adds 1 to your variable. So when the function stops then your timer will stop and leave your variable alone and your widget alone.

Also I looked at your work and I see the problem. You are using tick which means everything is going to execute every frame so there is no way you can stop that.

Use function timers.

Thank you so much for your help. Sorry if I ■■■■■■ you off.

Thank you very much, I’m sorry if I ■■■■■■ you off.

OFloodster It is about 25 or 26 minutes, I am trying to combine it with the Set Timer by Function Name widget, but in all the ways I try, there is always a text block text. How can I solve this?

Here I have some images that can help you. I tested this timer thing you want and it works this way. I want you to at least try to do it on your own.

I cannot combine Cast To ThirdPersonCharacter and ToText (interger). I searched but couldn’t find it.

The integer comes from your ThirdPersonCharacter Blueprint not your widget graph.

Thank you so much for all your help I was finally able to do.

Thanks so much I was finally able to do it.