As in the title, I’m working on a game that involves playing as a juvenile animal that, as you progress and play, grows up and eventually reaches maturity.
I come from a TV/Film background, so this is kind of my first foray into games, but I have a good idea how this kind of thing would be done in the vfx world (blend shapes, keyed textures, etc). For integrating into Unreal though (UE5 if that’s relevant), I’m a bit in the dark and was wondering if anyone knew where to start with this.
I assume I would need at least two models (juvenile and mature) with the same vert order that we can transition between. Can you add a blend shape into the rig that slowly progresses throughout the game? Are there any hiccups here you can imagine I should take into consideration?
Any advice would be amazing!