I want to rotate the tread direction on a tyre material from automotive material pack from UE5

can somebody please help me to rotate the direction of treads on tyre material from automotive materials pack for UE4. i saw a tone of video and guides about customrotator node but the thing is whenever i use it to rotate it 90 degree, the uv gets stretched or something. its like rotating every angle other than perpendicular direction that i require. Also that specific node is quite complex for a newbie like me.

i tried to make new aliened
material but the realism and colours etc does not match the original misaligned texture.

Also i am quite new to UE5 so please if willing to help, help me like im a noob with all the steps included.

Welcome to the forums! I can run you through setting this up in a nice way using that pack.

The first thing you want to open is the material function for UV controls by double clicking it in the M_Opaque_Master material.

Inside that function you can inject a rotator just before the outputs. Then right click on the graph and select Function Input to add an input to this function, hook it up to the Time inputs of the rotators and set it’s input type to Function Input Scalar (this allows a scalar value to be added to the material function and drive the rotator). Name the input something that makes sense to you and in this case you should probably tick Use Preview Value as Default (If you don’t then this function will always require a parameter plugged in for that value or it will return an error), apply your changes to the function.

Back in the M_Opaque_Master material your UV function will now have a UV Rotation input that was not there before. From here you can create a Scalar parameter that can be plugged into the newly create UV Rotation input (Note that I have set its group to UV’s so that it shows up in the correct category when making changes to the material instance).

From here any of the material instances that derive from M_Opaque_Master will have the UV Rotation option in the UV’s parameter group.

It’s also worth noting that the meshes shape and UV’s will play a major part in how this works. You can also turn off Use Object UV's which will project the material as a triplanar material instead.

Hopefully that helps with what you were trying to achieve.

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Thank you so much it works.

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