I want to press two buttons to do animation in blueprint

i want to press two buttons to do animation in blueprint
like the dodge animation in dark souls when you press circle its dodge behind when move front and press circle its roll
front can i do that in blueprint

make each button affect a separate state, then check for state combinations with branch nodes.

so you have a boolean called circlePressed, which gets set to true on press, and false on release.

then you can have InputAxis MoveFoward event, branch if the axis value is greater than .5, then you can branch if circlePressed is true. add as many branches as you need to describe all the combinations of inputs you want.