In my project, i am working on packaging and patching process.
This is my plan : make minimum size apk(with loading level and basic engine stuffs), and download other resources by chunk downloader.
Downloading by resources by chunk downloader works. However, making minimum size apk is problem.
I know there’s an option called “list of maps to include in a packaged build”, but even if I put an empty level to that list, it cooks more than 20,000 assets during packaging.
I even tried using "bCookSinglePackage"option to do this, but it didn’t work because the apk didn’t contains global shader cache so it just crashed.
If does anybody know how to solve this problem, please share the solution
Thank you