I want to package only one map

In my project, i am working on packaging and patching process.

This is my plan : make minimum size apk(with loading level and basic engine stuffs), and download other resources by chunk downloader.

Downloading resources by chunk downloader works. However, making minimum size apk is problem.
I know there’s an option called “list of maps to include in a packaged build”, but even if I put an empty level to that list, it cooks more than 20,000 assets during packaging.

I even tried using "bCookSinglePackage"option to do this, but it didn’t work because the apk didn’t contains global shader cache so it just crashed.

If does anybody know how to solve this problem, please share the solution
Thank you

One thing I always do is set up a second Project (No Starter Content). When I am done building and adding assets and have everything in place, I right-click on my Level, choose “Asset Actions” → Migrate → and migrate it to the second Project. This way it will only move all the assets that have a direct reference to your level and you avoid having old or unused assets in your bake.

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I’ve already tried that one but it didn’t seem to work
Anyway, Thanks

I’ve found the solution by myself.
It was “-SkipSoftReferences” option
If you want use it by using UAT you must use like this: -AdditionalCookerOptions=“-SkipSoftReferences”