OK , I see . U want to boost in a specific direction , but You have made a mistake in its calculation .
- You forgot to feed in you boost direction arrow component , as I can see
- And you need not its location but its forward vector - it is a normalized vector which you should multiply on value of your boost strength and then add this multiplied directional vector to your actor’s location.
Like this
[Desktop 2018 11 19 10 51 44 01 - YouTube][1]