I want to move all the actors in a project at once

Hi,

I have a project with +100k actors and I need to move them all up substracting -21180.0 to their z position.
It is impossible to do it manually because the editor cannot handle such a number of actors.

I am sure that there is a simple solution with a button in a blueprint script. The must happen when the game is not running, so it is an in editor function.

If anyone can give me a small script or a tutorial about how to loop between all the actors and transform them to a different position that will help me.

Thanks

Create a new utility widget, add a button, makes sure to specify class from the dropdown, add script:

Run the widget.

I am sure that there is a simple
solution with a button in a blueprint
script.

The EUW can be made like so:

343301-screenshot-1.png

Running it:

343302-screenshot-3.png

Great answer, it worked but not with the foliage. Any solution to move the foliage as well?

Should be the same - Instanced Foliage Class is the class afair.

Yes, it works, but when you use GetAllLevelActors, it does not take the foliage. I guess it is not considered as an actor.
Thanks

I mean use the class filter, for the class I mentioned.