I want to make a simple 2D background image where I can place characters. Not scrollable. Like Paper 2D old Nes style. I have a 2D PNG. takes up whole scene. Main start of game.
I just installed unreal not long ago for the first time. And just looking for a quick jump start to creating a paper 2d background with invisible colliders, no gravity, where it takes up the whole screen or looks nice centered. And I realize I am probably breaking rules and replying to myself; but not sure how to edit the original post and have been searching for internet solutions in programming for almost 20 years. Thanks for reading anyway. Feel like I just need some good ideas for a quick jumpstart in programming a simple game with characters on a background screen; but colliders will only be place around parts of a few images so the characters will be confined with movement space on some of this background. Hope this explains it. Thanks for reading and any input I could have.
Using a 2d widget for my entire game I guess was not the solution… I ended up just going by the following example which is really good. And instead of using the 24x24 size for everything, I am gonna go with 1x1 if I can get away with it because I need perfect character movement and placement according to the tile map I created and tilesets with the character and the background image. Anyway, I guess understanding this can be a solution for creating pixel perfect 2d games. So gonna mark this as my solution. But if anyone has a better one or wants to comment or discuss. I would appreciate it. Thanks.