Simple as that. I know how to set up a fully playable character and I can manipulate it from there on, to get all kinds of variations. So I could make a moving cube by turning that character mesh into a cube.
However, Im just doing what the guy in some youtube video is doing, until I get that player character. Ive watched several videos and I kind of get the feeling that they are all just aimed at getting the result, and not explaining whats happening.
If I start out with nothing but an emtpy level and a cube(or whatever) I don’t know what to do to make the cube do anything. Where do I start?
- how do I make the cube move at all
- how do I make it move from a to b
- how do I make the cube move from a to c
- how do i make the cube collide with stuff(and stop moving)
(5. how do I make the cube avoid colliding with stuff(and continue moving))
skip this one probably if its going beyond basic - how do I destroy the cube if colliding
I hope you guys get my point.I want to understand a little bit more like: Whats the difference between a pawn and a character (both can move right?).
Do I need the chracter movement component for a to b movement. Do I have to set up AI Player to make things move etc. Most stuff on youtube goes like : “You just add this because this is how you set this up.” Yeah - I get that - but why?
Are there any recommendations from where to start with the rather basic stuff. Im not afraid of reading - actually I would prefer reading over any video, since I can skip or go back to stuff in my own pace.
Thanks for helping