Hi guys. Thanks for your insights. I was hesitant to come back because I was very scared.
If I can find the most updated guide on blueprints maybe I can take it from there.
The reason why I chose the game to be LAN-only is because of what actions tournament officials take when something goes wrong with online play, most notably the rule where the game just continues even if anyone crashes. This is just me, but I just can’t stand that. There are plenty of other ways one team can have an advantage, but it would take too long to explain. In addition, I have my concerns regarding cheats, but if I find a good anti-cheat service that probably won’t be much of a problem. Mostly why I chose LAN-only has to do with advantage issues.
As for what makes the game different, it would be the fact that the heroes have three classifications and not just one. For example, one hero can be a class that takes the front lines, but can also have a support role, and could have the heavy category for weight, making him a heavy support character. There would also be two different leagues, and the official tournament would be set up like MLB where there are leagues and divisions, but how each team would make it to the playoffs would be based on points, which can be won in smaller events that make up the whole tournament. These ideas are not set in stone, and I am looking for various ways to make the game different from others.
Well, I did manage to free up some space so maybe I could risk installing another version of UE4. The problem is I need to find out what version the tutorials use.
Although this is more about whether or not the goals are realistic, those are some great insights. Basically I am looking to make any game where I can implement a clan war system, so maybe I’ll try making a different kind of game instead. I do wonder what others may suggest.
I don’t plan to copy and paste. I do plan on tweaking wherever I can find a window. So I’m looking for tutorials that explain what each block does more than looking for tutorials to copy down. After all, I did learn to aim for the very basics and work my way up back in my first year in college.
Lastly, I don’t know which user said this, but one of you told me something about photorealism, but I’m not really looking to make a photorealistic game, although that would be a nice bonus.