Hi guys. I’m new to the forums but I doubt if I will remain for long because when I was in the UDK forums the community felt quite toxic, although it was, like, six or seven years ago, but I’m still doubtful.
Before I get to the questions let me tell you how I got here. I know the story is long and you probably want me banned because I sound like trolling (as a note, I’m not), but thanks in advance for taking the time to read. I have no clue if the big wall of text is against the forum rules because I could not find the rules in this site.
I have always wanted to make my own game, but back when I tried to start I had to look for sources that could teach me how to code, because I couldn’t afford to hire other people, so I ended up struggling just to try tackling this impossible challenge where I struggle just to try to make a multiplayer FPS game on my own, which I knew would be impossible because I didn’t know how to code yet, and Playmaker was too expensive for me at the time (I was a secondary school freshman). I also had to learn how to do things like modelling which I struggled in as well. Back then I was an angry kid that didn’t know a lot of the terminology and made a fool of myself so you can tell how insane I was. I did have some great rough ideas for UI designs but I didn’t even know how to implement even that.
Since then I’ve put that ambition to rest and focused on making music, but then I started to hear that a full version of Unreal Engine is now free for all users, and that it now uses a royalty-only business model. I also heard of this new method of coding known as Blueprint which allows non-programmers to make games on their own, so I wanted to try.
I still really wanted to make a multiplayer FPS game, but I decided to scale my ambition down. Instead of a photorealistic game, I planned to make a game that is bare-bones in graphics and more focused on gameplay. Details on the ideal game can be found here: https://docs.google.com/document/d/1ePZsJz4KiijmnyKspJOSs7hU_gGFUDFmTn4ySDGLU8o/edit?usp=sharing
Please read the document I linked above. Besides that, the history ends here.
Back in my teenage years I wanted to make an even more sophisticated game than Battlefield 3, so I think I scaled down a lot, but I still think it might seem too unrealistic of a goal. I’m debating whether or not I would be able to set up a game like that on my own with only Blueprints. Even if not, I’m still looking to create a game where I can implement a clan war system in some form.
As for the models I know I’m going to have to hire a modeller or buy models. I don’t have a lot of cash in my debit card and I have a credit card that I don’t even use because I don’t like the interest rate. I was able to find a lot of assault rifle models on the web but I could only find a few sniper rifles in other sites and no sniper rifles at all in the marketplace. I have found some submachine gun models but not LMGs, at least not in fbx anyway.
Right now I’m going back and forth between considering to make the main menu, the lobby, and the waiting room first or making other parts of the game first, such as the level and setting up the characters and the networking, or even modelling for that matter. I found some tutorials regarding how to create a main menu and a lobby, but not a tutorial regarding how to create a waiting room menu like this one. Oh, and I still don’t think I have found a good tutorial on how to build an FPS, make it multiplayer, and link the game and the menus together. Like, I couldn’t find a tutorial that has all of that in one place, and I ended up turning away from a lot of sources because I couldn’t find the features the writers/uploaders had on their version of UE4 (I have Unreal 4.10 and I plan on upgrading to Unreal 4.11 soon; I don’t have room on my computer so I will have to uninstall previous versions), i.e. virtually all of the tutorials are outdated, making them impossible to follow along.
So the question is where to find the tutorials that are going to help me with the things I specified, if the project is even doable (I’ve looked at many Blueprint tutorials and there were too many instances where I couldn’t find the right box or the right drop-down option) with only one person, that is; or if I should consider making a different kind of game altogether. Again, though, I still would like to make a game where I can implement an in-game clan war system.
I’m probably going to get banned for writing this and this thread is probably going to close as soon as I post it, but if I did anything wrong, I apologize in advance.