I want to make a custom collision mesh to wrap around my player, how should I do this?

I created this BP_Flapper which is just a sphere that can ‘jump’ with space bar input. I had its parent be BP_ThirdPersonCharacter so it could inherit the jump functionality. I now need to fix its collision mesh but I can’t seem to edit the inherited mesh. How should I do this

If you are using Character, then you are stuck with Capsule collision, because that is what CharacterMovement is made for. You can make that capsule spherical by setting the capsule half height equal to the capsule radius.
If you want custom collision, then you would need to use Pawn and use some other movement component or make your own.

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So should I edit CapsuleComponent.h in this way, the viewport says I can’t edit its properties. I’m new to the editor so I’m not sure what you exactly mean when you say to set the CapsuleHalfHeight to CapsuleRadius.

Oh I see its in the details panel of the capsule, thanks for your assistance!

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