I want to make a blueprint for for spawning the same character each with a diffrent value of morph targets.

I want to make a blueprint for spawning the same character each with a different value of morph targets in different locations. The character clothing parts, need to be included as well; the clothes have morph targets as well.

Here is the progress I made:

  1. I was able to create a seed value that randomly changes the values of the morph target of the character and its shirt accordingly.

I’ll share the video and the photos of the blueprint and the widget blueprint-


  1. I put an event trigger tick to randomize the values of the morph target each second.



  2. Now when I try to spawn my character class from another blueprint, it changes the values of each morph target. Even tried making a custom event for the trigger but wasn’t of much help.


The blueprint makes an instance of itself each time, and I am unable to change the value of only the instance when it is being spawned. I am new to blueprint or programming altogether.

How do I achieve this?