mid_gen
(mid_gen)
3
Randomly generating a world isn’t a huge challenge. Simple noise generator (try FastNoise (GitHub - Auburn/FastNoiseLite: Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go) ), and your own voxel implementation (marching cubes, try (Polygonising a scalar field (Marching Cubes))). Making it runtime deformable is a bit more tricky but is ultimately an optimisation exercise.
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