Yes here is my log.
Log started at 18.10.2023 20:41:42 (2023-10-18T18:41:42Z)
Starting AutomationTool…
Parsing command line: -ScriptsForProject=“F:/Unreal Project Erste Arbeit/MyProject3/MyProject3.uproject” BuildCookRun -project=“F:/Unreal Project Erste Arbeit/MyProject3/MyProject3.uproject” -noP4 -clientconfig=Debug -serverconfig=Debug -nocompile -nocompileeditor -installed -unrealexe=“C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -utf8output -platform=Win64 -cook -map=/Game/FirstPerson/Maps/FirstPersonMap+/Game/FirstPerson/Maps/FirstPersonMap -CookCultures=de -unversionedcookedcontent -stage -deploy -cmdline=“/Game/FirstPerson/Maps/FirstPersonMap -Messaging” -device=Windows@DESKTOP-PMGCIEF -addcmdline="-SessionId=EF7C867B4E0660DAC9E53FBD3A448557 -SessionOwner=‘Oliver Mewes’ -SessionName=‘Launch On Device’ " -run
Found project file: F:\Unreal Project Erste Arbeit\MyProject3\MyProject3.uproject
Found 1 scripts to execute:
BuildCookRun(project=F:/Unreal Project Erste Arbeit/MyProject3/MyProject3.uproject, noP4, clientconfig=Debug, serverconfig=Debug, nocompile, nocompileeditor, installed, unrealexe=C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-Cmd.exe, utf8output, platform=Win64, cook, map=/Game/FirstPerson/Maps/FirstPersonMap+/Game/FirstPerson/Maps/FirstPersonMap, CookCultures=de, unversionedcookedcontent, stage, deploy, cmdline=/Game/FirstPerson/Maps/FirstPersonMap -Messaging, device=Windows@DESKTOP-PMGCIEF, addcmdline=-SessionId=EF7C867B4E0660DAC9E53FBD3A448557 -SessionOwner=‘Oliver Mewes’ -SessionName=‘Launch On Device’ , run)
Adding event matcher: CompileEventMatcher
Adding event matcher: LinkEventMatcher
Adding event matcher: MicrosoftEventMatcher
Adding event matcher: XoreaxEventMatcher
Running on Windows as a 64-bit process.
CWD=C:\Program Files\Epic Games\UE_5.2
UnrealEngine ver. 5.0.0
Initializing script modules…
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\Android.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\Apple.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\AutomationScripts.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\AutomationUtils.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\BuildGraph.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\CookedEditor.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\CrowdinLocalization.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.Build.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.BuildGraph.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.Core.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.IoHash.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.Jupiter.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.MsBuild.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.Perforce.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.Serialization.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.UHT.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\Gauntlet.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\HoloLens.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\IOS.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\Linux.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\Localization.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\LowLevelTests.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\Mac.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\OneSkyLocalization.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\SmartlingLocalization.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\SteamDeck.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\Turnkey.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\TVOS.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\UnrealBuildTool.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\Win.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\XLocLocalization.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\Android.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\Apple.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\AutomationScripts.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\AutomationUtils.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\BuildGraph.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\CookedEditor.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\CrowdinLocalization.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.Build.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.BuildGraph.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.Core.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.IoHash.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.Jupiter.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.MsBuild.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.Perforce.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.Serialization.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.UHT.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\Gauntlet.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\HoloLens.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\IOS.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\Linux.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\Localization.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\LowLevelTests.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\Mac.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\OneSkyLocalization.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\SmartlingLocalization.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\SteamDeck.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\Turnkey.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\TVOS.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\UnrealBuildTool.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\Win.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\XLocLocalization.Automation.json
Total script module initialization time: 0.20 s.
Adding event matcher: ContentEventMatcher
Adding event matcher: CrashEventMatcher
Adding event matcher: ExceptionEventMatcher
Adding event matcher: ExitCodeEventMatcher
Adding event matcher: GenericEventMatcher
Adding event matcher: GradleEventMatcher
Adding event matcher: LocalizationEventMatcher
Adding event matcher: LogChannelEventMatcher
Adding event matcher: MsTestEventMatcher
Adding event matcher: ShaderEventMatcher
Adding event matcher: SourceFileLineEventMatcher
Adding event matcher: SystemicEventMatcher
Adding event matcher: CompileEventMatcher
Adding event matcher: LinkEventMatcher
Adding event matcher: MicrosoftEventMatcher
Adding event matcher: XoreaxEventMatcher
Setting up command environment.
SafeFileExists C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationTool.dll=True
GetEnvironmentVariable uebp_LOCAL_ROOT=
GetEnvironmentVariable uebp_LOCAL_ROOT=
GetEnvironmentVariable uebp_EngineSavedFolder=
SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/UE_5.2/Engine/Programs/AutomationTool/Saved
GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/UE_5.2/Engine/Programs/AutomationTool/Saved
GetEnvironmentVariable uebp_CSVFile=
GetEnvironmentVariable uebp_LogFolder=
GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/UE_5.2
SetEnvVar uebp_LogFolder=C:/Users/Oliver Mewes/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_5.2
SafeDeleteFile C:\Users\Oliver Mewes\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\Log.json
SafeDeleteFile C:\Users\Oliver Mewes\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\Log.txt
GetEnvironmentVariable uebp_FinalLogFolder=
SetEnvVar uebp_FinalLogFolder=C:/Users/Oliver Mewes/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_5.2
SafeFileExists C:\Windows\system32\robocopy.exe=True
SafeFileExists C:\Windows\system32\mount.exe=False
SafeFileExists C:\Windows\Sysnative\mount.exe=False
SafeFileExists C:\Windows\system32\cmd.exe=True
SetEnvVar MallocNanoZone=0
GetEnvironmentVariable uebp_UATChildInstance=0
Unable to enumerate Visual Studio installations
System.Runtime.InteropServices.COMException (0x80040154): Retrieving the COM class factory for component with CLSID {177F0C4A-1CD3-4DE7-A32C-71DBBB9FA36D} failed due to the following error: 80040154 Klasse nicht registriert (0x80040154 (REGDB_E_CLASSNOTREG)).
at System.RuntimeTypeHandle.AllocateComObject(Void* pClassFactory)
at System.RuntimeType.CreateInstanceDefaultCtor(Boolean publicOnly, Boolean wrapExceptions)
at System.Activator.CreateInstance(Type type, Boolean nonPublic, Boolean wrapExceptions)
at UnrealBuildTool.MicrosoftPlatformSDK.FindVisualStudioInstallations(ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Platform\Windows\MicrosoftPlatformSDK.cs:line 777
No config file at C:\Users\Oliver Mewes\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Configuration will be read from:
C:\Users\Oliver Mewes\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Registering build platform: UnrealBuildTool.AndroidPlatformFactory
Registering build platform: Android - buildable: False
Registering build platform: UnrealBuildTool.IOSPlatformFactory
Registering build platform: IOS - buildable: False
Registering build platform: UnrealBuildTool.LinuxPlatformFactory
Registering build platform: Linux - buildable: False
Registering build platform: LinuxArm64 - buildable: False
Registering build platform: UnrealBuildTool.MacPlatformFactory
Registering build platform: UnrealBuildTool.TVOSPlatformFactory
Registering build platform: UnrealBuildTool.WindowsPlatformFactory
Registering build platform: Win64 - buildable: False
Registering build platform: UnrealBuildTool.HoloLensPlatformFactory
Loading script DLL: C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Apple\Apple.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Scripts\AutomationScripts.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\AutomationUtils.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\BuildGraph\BuildGraph.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CrowdinLocalization\CrowdinLocalization.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Gauntlet\Gauntlet.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.2\Engine\Platforms\Hololens\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\HoloLens\HoloLens.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\Localization.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\AutomationTool\LowLevelTests\LowLevelTests.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\OneSkyLocalization\OneSkyLocalization.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\SmartlingLocalization\SmartlingLocalization.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\SteamDeck\SteamDeck.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Turnkey\Turnkey.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\XLocLocalization\XLocLocalization.Automation.dll
Executing commands…
SafeFileExists F:\Unreal Project Erste Arbeit\MyProject3\MyProject3.uproject=True
SafeFileExists F:\Unreal Project Erste Arbeit\MyProject3\MyProject3.uproject=True
Setting up ProjectParams for F:\Unreal Project Erste Arbeit\MyProject3\MyProject3.uproject
Ignoring plugin ‘ModelingToolsEditorMode’ for platform/configuration
Ignoring plugin ‘ContentBrowserFileDataSource’ for platform/configuration
Ignoring plugin ‘XCodeSourceCodeAccess’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘PlanarCut’ for platform/configuration
Ignoring plugin ‘MeshModelingToolsetExp’ for platform/configuration
Ignoring plugin ‘MeshModelingToolset’ for platform/configuration
Ignoring plugin ‘MeshModelingToolsetExp’ for platform/configuration
Ignoring plugin ‘Interchange’ for platform/configuration
Ignoring plugin ‘MediaPlayerEditor’ for platform/configuration
Ignoring plugin ‘MediaPlayerEditor’ for platform/configuration
Ignoring plugin ‘MeshModelingToolset’ for platform/configuration
Ignoring plugin ‘OnlineSubsystemGooglePlay’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘OnlineSubsystemIOS’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘Interchange’ for platform/configuration
Ignoring plugin ‘PythonScriptPlugin’ for platform/configuration
Ignoring plugin ‘XCodeSourceCodeAccess’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘PlanarCut’ for platform/configuration
Ignoring plugin ‘MeshModelingToolsetExp’ for platform/configuration
Ignoring plugin ‘ContentBrowserFileDataSource’ for platform/configuration
Ignoring plugin ‘MeshModelingToolset’ for platform/configuration
Ignoring plugin ‘MeshModelingToolsetExp’ for platform/configuration
Ignoring plugin ‘Interchange’ for platform/configuration
Ignoring plugin ‘MediaPlayerEditor’ for platform/configuration
Ignoring plugin ‘MediaPlayerEditor’ for platform/configuration
Ignoring plugin ‘MeshModelingToolset’ for platform/configuration
Ignoring plugin ‘OnlineSubsystemGooglePlay’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘OnlineSubsystemIOS’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘Interchange’ for platform/configuration
MyProject3.uproject requires a temporary target.cs to be generated (Water plugin is enabled)
SafeFileExists C:\Users\Oliver Mewes\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_5.2\Rules\UATRules-673b3577ab314dc354b46e8c30ac8e27.dll=False
Compiling C:\Users\Oliver Mewes\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_5.2\Rules\UATRules-673b3577ab314dc354b46e8c30ac8e27.dll: Assembly does not exist
Project Params **************
AdditionalServerMapParams=
Archive=False
ArchiveMetaData=False
CreateAppBundle=True
BaseArchiveDirectory=F:\Unreal Project Erste Arbeit\MyProject3\ArchivedBuilds
BaseStageDirectory=F:\Unreal Project Erste Arbeit\MyProject3\Saved\StagedBuilds
Build=False
SkipBuildClient=False
SkipBuildEditor=True
Cook=True
Clean=
Client=False
ClientConfigsToBuild=Debug
ClientCookedTargets=MyProject3
ClientTargetPlatform=Win64
Compressed=False
ForceUncompressed=False
AdditionalPakOptions=
AdditionalIoStoreOptions=
CookOnTheFly=False
CookOnTheFlyStreaming=False
UnversionedCookedContent=True
OptionalContent=False
SkipCookingEditorContent=False
NumCookersToSpawn=0
GeneratePatch=False
AddPatchLevel=False
StageBaseReleasePaks=False
DiscVersion=
CreateReleaseVersion=
BasedOnReleaseVersion=
OriginalReleaseVersion=
DLCFile=
DLCIncludeEngineContent=False
DLCPakPluginFile=False
DLCOverrideCookedSubDir=
DLCOverrideStagedSubDir=
DiffCookedContentPath=
AdditionalCookerOptions=
DedicatedServer=False
DirectoriesToCook=
DDCGraph=
CulturesToCook=de
EditorTargets=UnrealEditor
Foreign=False
IsCodeBasedProject=True
IsProgramTarget=False
IterativeCooking=False
IterateSharedCookedBuild=
IterateSharedBuildUsePrecompiledExe=False
CookAll=False
CookPartialGC=False
CookInEditor=False
CookMapsOnly=False
Deploy=True
IterativeDeploy=False
FastCook=False
LogWindow=False
Manifests=False
MapToRun=/Game/FirstPerson/Maps/FirstPersonMap
NoClient=False
NumClients=0
NoDebugInfo=False
SeparateDebugInfo=False
MapFile=False
NoCleanStage=False
NoXGE=False
MapsToCook=/Game/FirstPerson/Maps/FirstPersonMap+/Game/FirstPerson/Maps/FirstPersonMap
MapIniSectionsToCook=
Pak=False
IgnorePaksFromDifferentCookSource=False
IoStore=False
SkipIoStore=False
Cook4IoStore=False
ZenStore=False
NoZenAutoLaunch=
SkipEncryption=False
GenerateOptimizationData=False
SkipPackage=False
NeverPackage=False
Package=False
ForcePackageData=False
NullRHI=False
WriteBackMetadataToAssetRegistry=
RetainStagedDirectory=False
FakeClient=False
EditorTest=False
RunAutomationTests=False
RunAutomationTest=
RunTimeoutSeconds=0
CrashIndex=0
ProgramTargets=
ProjectPlatformBinariesPaths=[Win64, F:\Unreal Project Erste Arbeit\MyProject3\Binaries\Win64]
ProjectExePaths=[Win64, F:\Unreal Project Erste Arbeit\MyProject3\Binaries\Win64\MyProject3.exe]
Distribution=False
PackageEncryptionKeyFile=
Prebuilt=False
Prereqs=False
AppLocalDirectory=
NoBootstrapExe=False
RawProjectPath=F:\Unreal Project Erste Arbeit\MyProject3\MyProject3.uproject
Run=True
ServerConfigsToBuild=Debug
ServerCookedTargets=
ServerTargetPlatform=Win64
ShortProjectName=MyProject3
SignedPak=False
SignPak=
SkipCook=False
SkipCookOnTheFly=False
SkipPak=False
PrePak=False
SkipStage=False
Stage=True
RehydrateAssets=False
bTreatNonShippingBinariesAsDebugFiles=False
bUseExtraFlavor=False
StageDirectoryParam=
AdditionalPackageOptions=
Trace=
TraceHost=
TraceFile=
Project Params **************
SafeFileExists F:\Unreal Project Erste Arbeit\MyProject3\MyProject3.uproject=True
SafeFileExists F:\Unreal Project Erste Arbeit\MyProject3\MyProject3.uproject=True
SafeFileExists F:\Unreal Project Erste Arbeit\MyProject3\MyProject3.uproject=True
SafeFileExists F:\Unreal Project Erste Arbeit\MyProject3\MyProject3.uproject=True
********** COOK COMMAND STARTED **********
SafeFileExists C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-Cmd.exe=True
HasMapsToCook /Game/FirstPerson/Maps/FirstPersonMap+/Game/FirstPerson/Maps/FirstPersonMap
Params.HasMapsToCook /Game/FirstPerson/Maps/FirstPersonMap+/Game/FirstPerson/Maps/FirstPersonMap
Running UnrealEditor Cook for project F:\Unreal Project Erste Arbeit\MyProject3\MyProject3.uproject
Commandlet log file is C:\Program Files\Epic Games\UE_5.2\Engine\Programs\AutomationTool\Saved\Cook-2023.10.18-20.41.44.txt
SafeFileExists C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-Cmd.exe=True
Running: C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-Cmd.exe “F:\Unreal Project Erste Arbeit\MyProject3\MyProject3.uproject” -run=Cook -Map=/Game/FirstPerson/Maps/FirstPersonMap+/Game/FirstPerson/Maps/FirstPersonMap -CookCultures=de -TargetPlatform=Windows -unversioned -fileopenlog -abslog=“C:\Program Files\Epic Games\UE_5.2\Engine\Programs\AutomationTool\Saved\Cook-2023.10.18-20.41.44.txt” -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output
LogInit: Display: Running engine for game: MyProject3
LogCore: Display: Requested channels: ‘cpu,gpu,frame,log,bookmark,screenshot’
LogCsvProfiler: Display: Metadata set : platform=“Windows”
LogCsvProfiler: Display: Metadata set : config=“Development”
LogCsvProfiler: Display: Metadata set : buildversion=“++UE5+Release-5.2-CL-26001984”
LogCsvProfiler: Display: Metadata set : engineversion=“5.2.1-26001984+++UE5+Release-5.2”
LogCsvProfiler: Display: Metadata set : os=“Windows 11 (22H2) [10.0.22621.2428] "
LogCsvProfiler: Display: Metadata set : cpu=“AuthenticAMD|AMD Ryzen 5 5600X 6-Core Processor”
LogCsvProfiler: Display: Metadata set : pgoenabled=“0”
LogCsvProfiler: Display: Metadata set : asan=“0”
LogCsvProfiler: Display: Metadata set : commandline=”" “F:\Unreal Project Erste Arbeit\MyProject3\MyProject3.uproject” -run=Cook -Map=/Game/FirstPerson/Maps/FirstPersonMap+/Game/FirstPerson/Maps/FirstPersonMap -CookCultures=de -TargetPlatform=Windows -unversioned -fileopenlog -abslog=“C:\Program Files\Epic Games\UE_5.2\Engine\Programs\AutomationTool\Saved\Cook-2023.10.18-20.41.44.txt” -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output""
LogCsvProfiler: Display: Metadata set : loginid=“5698b3374f63654c595462bf025e07df”
LogCsvProfiler: Display: Metadata set : llm=“0”
LogConfig: Display: Loading HoloLens ini files took 0.03 seconds
LogConfig: Display: Loading Mac ini files took 0.03 seconds
LogConfig: Display: Loading Android ini files took 0.03 seconds
LogConfig: Display: Loading IOS ini files took 0.03 seconds
LogConfig: Display: Loading Unix ini files took 0.04 seconds
LogConfig: Display: Loading TVOS ini files took 0.04 seconds
LogConfig: Display: Loading LinuxArm64 ini files took 0.04 seconds
LogConfig: Display: Loading Linux ini files took 0.04 seconds
LogConfig: Display: Loading VulkanPC ini files took 0.02 seconds
LogConfig: Display: Loading Windows ini files took 0.02 seconds
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Bridge/Content/’ mounted to ‘/Bridge/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/TraceUtilities/Content/’ mounted to ‘/TraceUtilities/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Interchange/Runtime/Content/’ mounted to ‘/Interchange/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Media/MediaCompositing/Content/’ mounted to ‘/MediaCompositing/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Media/MediaPlate/Content/’ mounted to ‘/MediaPlate/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/MovieScene/SequencerScripting/Content/’ mounted to ‘/SequencerScripting/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Enterprise/DatasmithContent/Content/’ mounted to ‘/DatasmithContent/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Enterprise/GLTFExporter/Content/’ mounted to ‘/GLTFExporter/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/VirtualProduction/Takes/Content/’ mounted to ‘/Takes/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/FX/Niagara/Content/’ mounted to ‘/Niagara/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/ControlRigSpline/Content/’ mounted to ‘/ControlRigSpline/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/IKRig/Content/’ mounted to ‘/IKRig/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Developer/AnimationSharing/Content/’ mounted to ‘/AnimationSharing/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/ControlRig/Content/’ mounted to ‘/ControlRig/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosCaching/Content/’ mounted to ‘/ChaosCaching/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosClothEditor/Content/’ mounted to ‘/ChaosClothEditor/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosSolverPlugin/Content/’ mounted to ‘/ChaosSolverPlugin/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosNiagara/Content/’ mounted to ‘/ChaosNiagara/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/Dataflow/Content/’ mounted to ‘/Dataflow/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/FullBodyIK/Content/’ mounted to ‘/FullBodyIK/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/GeometryCollectionPlugin/Content/’ mounted to ‘/GeometryCollectionPlugin/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/GeometryFlow/Content/’ mounted to ‘/GeometryFlow/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/Landmass/Content/’ mounted to ‘/Landmass/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/MeshLODToolset/Content/’ mounted to ‘/MeshLODToolset/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/MeshModelingToolsetExp/Content/’ mounted to ‘/MeshModelingToolsetExp/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/PythonScriptPlugin/Content/’ mounted to ‘/PythonScriptPlugin/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/UVEditor/Content/’ mounted to ‘/UVEditor/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/2D/Paper2D/Content/’ mounted to ‘/Paper2D/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/Water/Content/’ mounted to ‘/Water/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/BlueprintHeaderView/Content/’ mounted to ‘/BlueprintHeaderView/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/GeometryMode/Content/’ mounted to ‘/GeometryMode/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/GLTFImporter/Content/’ mounted to ‘/GLTFImporter/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/ModelingToolsEditorMode/Content/’ mounted to ‘/ModelingToolsEditorMode/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/SpeedTreeImporter/Content/’ mounted to ‘/SpeedTreeImporter/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/AudioSynesthesia/Content/’ mounted to ‘/AudioSynesthesia/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/AudioWidgets/Content/’ mounted to ‘/AudioWidgets/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/GeometryProcessing/Content/’ mounted to ‘/GeometryProcessing/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/MeshModelingToolset/Content/’ mounted to ‘/MeshModelingToolset/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/Metasound/Content/’ mounted to ‘/Metasound/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/ResonanceAudio/Content/’ mounted to ‘/ResonanceAudio/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/WaveTable/Content/’ mounted to ‘/WaveTable/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/Synthesis/Content/’ mounted to ‘/Synthesis/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/ObjectMixer/ObjectMixer/Content/’ mounted to ‘/ObjectMixer/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/ObjectMixer/LightMixer/Content/’ mounted to ‘/LightMixer/’
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use ‘-AttachRenderDoc’ on the cmd line or enable ‘renderdoc.AutoAttach’ in the plugin settings.
LogHAL: Display: Platform has ~ 16 GB [17099870208 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb=“0”
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.8
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘HoloLens’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘HoloLensClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Linux’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Server’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Client’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’
LogTargetPlatformManager: Display: Building Assets For Windows
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogDerivedDataCache: Display: …/…/…/Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2145 MiB)
LogDerivedDataCache: Display: Performance to C:/Users/Oliver Mewes/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.02ms. RandomReadSpeed=1383.88MBs, RandomWriteSpeed=175.58MBs. Assigned SpeedClass ‘Local’
LogVirtualization: Display: VirtualizationSystem name found in ini file: None
LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
LogShaderCompilers: Display: Using Local Shader Compiler with 9 workers.
LogShaderCompilers: Display: Compiling shader autogen file: F:/Unreal Project Erste Arbeit/MyProject3/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
LogEditorDomain: Display: EditorDomain is Disabled
LogCsvProfiler: Display: Metadata set : deviceprofile=“WindowsEditor”
LogShaderCompilers: Display: Compiling shader autogen file: F:/Unreal Project Erste Arbeit/MyProject3/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
LogShaderCompilers: Display: Compiling shader autogen file: F:/Unreal Project Erste Arbeit/MyProject3/Intermediate/ShaderAutogen/PCD3D_ES3_1/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
LogAudio: Display: Registering Engine Module Parameter Interfaces…
LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogCsvProfiler: Display: Metadata set : largeworldcoordinates=“1”
LogCook: Display: CookProcessCount=1. CookMultiprocess is disabled and the cooker is running as a single process.
LogCook: Display: CookSettings for Memory:
MemoryMaxUsedVirtual 0MiB
MemoryMaxUsedPhysical 0MiB
MemoryMinFreeVirtual 2048MiB
MemoryMinFreePhysical 2048MiB
MemoryTriggerGCAtPressureLevel None
UseSoftGC true (5/10)
LogCook: Display: Waiting for Asset Registry
LogCook: Display: Clearing all cooked content for platform Windows
LogCook: Display: Sandbox cleanup took 0.045 seconds for platforms Windows
LogCook: Display: Compiling global changed shaders for platform ‘Windows’
LogShaderLibrary: Display:
LogShaderLibrary: Display: Shader Library ‘Global’ (PCD3D_SM6-PCD3D_SM6) Stats:
LogShaderLibrary: Display: =================
LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 312 (31200.00%)
LogShaderLibrary: Display: Total Shaders: 3825, Unique Shaders: 3825 (100.00%)
LogShaderLibrary: Display: Total Shader Size: 63.07mb, Unique Shaders Size: 63.07mb (100.00%)
LogShaderLibrary: Display: === Extended info:
LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
LogShaderLibrary: Display: Median number of shaders in shadermap: 3
LogShaderLibrary: Display: Maximum number of shaders in shadermap: 269
LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
LogShaderLibrary: Display: 1, 1, 1, 1, 1, 1, 1, 1, 1, 1
LogShaderLibrary: Display: Textual dump saved to ‘F:/Unreal Project Erste Arbeit/MyProject3/Saved/Shaders/PCD3D_SM6-PCD3D_SM6/ShaderDebug-Global-PCD3D_SM6-PCD3D_SM6/Dump.txt’
LogShaderLibrary: Display: =================
LogShaderLibrary: Display:
LogShaderLibrary: Display: Shader Library ‘Global’ (PCD3D_SM5-PCD3D_SM5) Stats:
LogShaderLibrary: Display: =================
LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 289 (28900.00%)
LogShaderLibrary: Display: Total Shaders: 3308, Unique Shaders: 3293 (99.55%)
LogShaderLibrary: Display: Total Shader Size: 9.04mb, Unique Shaders Size: 9.04mb (99.95%)
LogShaderLibrary: Display: === Extended info:
LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
LogShaderLibrary: Display: Median number of shaders in shadermap: 3
LogShaderLibrary: Display: Maximum number of shaders in shadermap: 269
LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
LogShaderLibrary: Display: 4, 2, 2, 2, 2, 2, 2, 2, 2, 2
LogShaderLibrary: Display: Textual dump saved to ‘F:/Unreal Project Erste Arbeit/MyProject3/Saved/Shaders/PCD3D_SM5-PCD3D_SM5/ShaderDebug-Global-PCD3D_SM5-PCD3D_SM5/Dump.txt’
LogShaderLibrary: Display: =================
LogCook: Display: Discovering localized assets for cultures: de
LogCook: Display: Cooked packages 0 Packages Remain 431 Total 431
LogCook: Display: Cook Diagnostics: OpenFileHandles=181, VirtualMemory=1226MiB
LogCook: Display: Garbage collection triggered (Soft). Triggered by conditions:
CookSettings.bUseSoftGC: Available physical memory 4934MiB is less than the current target for SoftGC 8153MiB.
LogCookCommandlet: Display: GarbageCollection… (Soft GC)
LogCook: Display: GarbageCollection Results:
Type: Soft
NumObjects:
Capacity: 25231360
Before GC: 35051
After GC: 35043
Freed by GC: 8
Virtual Memory:
Before GC: 1285 MB
After GC: 1287 MB
Freed by GC: -2 MB
LogTexture: Display: Texture Encode Speed: Final (cook).
LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Quinn/MF_Idle.MF_Idle
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Fall_Loop.MM_Fall_Loop
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Idle.MM_Idle
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Jump.MM_Jump
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Land.MM_Land
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Walk_InPlace.MM_Walk_InPlace
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Quinn/MF_Run_Fwd.MF_Run_Fwd
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Quinn/MF_Walk_Fwd.MF_Walk_Fwd
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_l_anim.Manny_calf_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_r_anim.Manny_calf_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_l_anim.Manny_clavicle_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_r_anim.Manny_clavicle_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_l_anim.Manny_foot_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_r_anim.Manny_foot_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_l_anim.Manny_hand_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_r_anim.Manny_hand_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_l_anim.Manny_lowerarm_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_r_anim.Manny_lowerarm_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_l_anim.Manny_thigh_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_r_anim.Manny_thigh_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_l_anim.Manny_upperarm_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_r_anim.Manny_upperarm_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Run_Fwd.MM_Run_Fwd
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Walk_Fwd.MM_Walk_Fwd
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/FirstPersonArms/Animations/FP_Falling.FP_Falling
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/FirstPersonArms/Animations/FP_Idle.FP_Idle
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/FirstPersonArms/Animations/FP_Jump.FP_Jump
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/FirstPersonArms/Animations/FP_Land.FP_Land
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/FirstPersonArms/Animations/FP_Rifle_Falling.FP_Rifle_Falling
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/FirstPersonArms/Animations/FP_Rifle_Idle.FP_Rifle_Idle
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/FirstPersonArms/Animations/FP_Rifle_Jump.FP_Rifle_Jump
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/FirstPersonArms/Animations/FP_Rifle_Land.FP_Rifle_Land
LogCook: Display: Cooked packages 315 Packages Remain 169 Total 484
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/FirstPersonArms/Animations/FP_Rifle_Run.FP_Rifle_Run
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/FirstPersonArms/Animations/FP_Run_Fwd.FP_Run_Fwd
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Worm_JumpScare/death_worm_Anim.death_worm_Anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Tentacle/tentacles_1_Anim.tentacles_1_Anim
LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (SKM_Manny) …
LogCook: Display: Splitting Package /Game/FirstPerson/Maps/FirstPersonMap with class World acting on object World /Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap.
LogWorldPartition: Display: WorldPartition initialize started…
LogWorldPartition: Display: WorldPartition initialize took 6 ms
LogWorldPartition: Display: GenerateStreaming started…
LogWorldPartition: Display: GetPartitionedActors started…
LogWorldPartition: Display: GetPartitionedActors took 23 us
LogWorldPartition: Display: GenerateStreaming took 1 ms
LogUObjectGlobals: Warning: [AssetLog] F:\Unreal Project Erste Arbeit\MyProject3\Content\AncientCavern\SM_RockArchSmall_A.uasset: Failed to load ‘/Game/AncientCavernSet_I/Materials/MI_RockArchSmall_A’: Can’t find file.
LogLinker: Warning: [AssetLog] F:\Unreal Project Erste Arbeit\MyProject3\Content\AncientCavern\SM_RockArchSmall_A.uasset: VerifyImport: Failed to load package for import object ‘Package /Game/AncientCavernSet_I/Materials/MI_RockArchSmall_A’
LogUObjectGlobals: Warning: [AssetLog] F:\Unreal Project Erste Arbeit\MyProject3\Content\AncientCavern\SM_RockArchBig_D.uasset: Failed to load ‘/Game/AncientCavernSet_I/Materials/MI_RockArchBig_D’: Can’t find file.
LogLinker: Warning: [AssetLog] F:\Unreal Project Erste Arbeit\MyProject3\Content\AncientCavern\SM_RockArchBig_D.uasset: VerifyImport: Failed to load package for import object ‘Package /Game/AncientCavernSet_I/Materials/MI_RockArchBig_D’
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/HorrorChar/Total_Horror_V2_Anim_Idle.Total_Horror_V2_Anim_Idle
LogUObjectGlobals: Warning: [AssetLog] F:\Unreal Project Erste Arbeit\MyProject3\Content\AncientCavern\SM_RockRegular_A_01.uasset: Failed to load ‘/Game/AncientCavernSet_I/Materials/MI_RockRegular_A’: Can’t find file.
LogLinker: Warning: [AssetLog] F:\Unreal Project Erste Arbeit\MyProject3\Content\AncientCavern\SM_RockRegular_A_01.uasset: VerifyImport: Failed to load package for import object ‘Package /Game/AncientCavernSet_I/Materials/MI_RockRegular_A’
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/FirstPersonArms/Animations/FP_Rifle_Fire.FP_Rifle_Fire
LogUObjectGlobals: Warning: [AssetLog] F:\Unreal Project Erste Arbeit\MyProject3\Content\AncientCavern\SM_RockRegular_C_01.uasset: Failed to load ‘/Game/AncientCavernSet_I/Materials/MI_RockRegular_C’: Can’t find file.
LogLinker: Warning: [AssetLog] F:\Unreal Project Erste Arbeit\MyProject3\Content\AncientCavern\SM_RockRegular_C_01.uasset: VerifyImport: Failed to load package for import object ‘Package /Game/AncientCavernSet_I/Materials/MI_RockRegular_C’
LogUObjectGlobals: Warning: [AssetLog] F:\Unreal Project Erste Arbeit\MyProject3\Content\AncientCavern\SM_RockWall_B.uasset: Failed to load ‘/Game/AncientCavernSet_I/Materials/MI_RockWalls’: Can’t find file.
LogLinker: Warning: [AssetLog] F:\Unreal Project Erste Arbeit\MyProject3\Content\AncientCavern\SM_RockWall_B.uasset: VerifyImport: Failed to load package for import object ‘Package /Game/AncientCavernSet_I/Materials/MI_RockWalls’
LogUObjectGlobals: Warning: [AssetLog] F:\Unreal Project Erste Arbeit\MyProject3\Content\AncientCavern\SM_RockDecor_B.uasset: Failed to load ‘/Game/AncientCavernSet_I/Materials/MI_RockDecor_B’: Can’t find file.
LogLinker: Warning: [AssetLog] F:\Unreal Project Erste Arbeit\MyProject3\Content\AncientCavern\SM_RockDecor_B.uasset: VerifyImport: Failed to load package for import object ‘Package /Game/AncientCavernSet_I/Materials/MI_RockDecor_B’
LogUObjectGlobals: Warning: [AssetLog] F:\Unreal Project Erste Arbeit\MyProject3\Content\AncientCavern\SM_RockPillarBig_A.uasset: Failed to load ‘/Game/AncientCavernSet_I/Materials/MI_RockPillarBig_A’: Can’t find file.
LogLinker: Warning: [AssetLog] F:\Unreal Project Erste Arbeit\MyProject3\Content\AncientCavern\SM_RockPillarBig_A.uasset: VerifyImport: Failed to load package for import object ‘Package /Game/AncientCavernSet_I/Materials/MI_RockPillarBig_A’
LogUObjectGlobals: Warning: [AssetLog] F:\Unreal Project Erste Arbeit\MyProject3\Content\AncientCavern\PS_DustFloating_01.uasset: Failed to load ‘/Game/AncientCavernSet_I/Materials/M_DustFloatingFX’: Can’t find file.
LogLinker: Warning: [AssetLog] F:\Unreal Project Erste Arbeit\MyProject3\Content\AncientCavern\PS_DustFloating_01.uasset: VerifyImport: Failed to load package for import object ‘Package /Game/AncientCavernSet_I/Materials/M_DustFloatingFX’
LogUObjectGlobals: Warning: [AssetLog] F:\Unreal Project Erste Arbeit\MyProject3\Content\AncientCavern\SM_RockArchBig_C.uasset: Failed to load ‘/Game/AncientCavernSet_I/Materials/MI_RockArchBig_C’: Can’t find file.
LogLinker: Warning: [AssetLog] F:\Unreal Project Erste Arbeit\MyProject3\Content\AncientCavern\SM_RockArchBig_C.uasset: VerifyImport: Failed to load package for import object ‘Package /Game/AncientCavernSet_I/Materials/MI_RockArchBig_C’
LogUObjectGlobals: Warning: [AssetLog] F:\Unreal Project Erste Arbeit\MyProject3\Content\AncientCavern\SM_RockFloor_A.uasset: Failed to load ‘/Game/AncientCavernSet_I/Materials/MI_RockFloor_A’: Can’t find file.
LogLinker: Warning: [AssetLog] F:\Unreal Project Erste Arbeit\MyProject3\Content\AncientCavern\SM_RockFloor_A.uasset: VerifyImport: Failed to load package for import object ‘Package /Game/AncientCavernSet_I/Materials/MI_RockFloor_A’
LogUObjectGlobals: Warning: [AssetLog] F:\Unreal Project Erste Arbeit\MyProject3\Content\AncientCavern\SM_RockPillarSmall_B_04.uasset: Failed to load ‘/Game/AncientCavernSet_I/Materials/MI_RockPillarSmall_B’: Can’t find file.
LogLinker: Warning: [AssetLog] F:\Unreal Project Erste Arbeit\MyProject3\Content\AncientCavern\SM_RockPillarSmall_B_04.uasset: VerifyImport: Failed to load package for import object ‘Package /Game/AncientCavernSet_I/Materials/MI_RockPillarSmall_B’
LogUObjectGlobals: Warning: [AssetLog] F:\Unreal Project Erste Arbeit\MyProject3\Content\AncientCavern\SM_RockFloor_B_Bend_02.uasset: Failed to load ‘/Game/AncientCavernSet_I/Materials/MI_RockFloor_B’: Can’t find file.
LogLinker: Warning: [AssetLog] F:\Unreal Project Erste Arbeit\MyProject3\Content\AncientCavern\SM_RockFloor_B_Bend_02.uasset: VerifyImport: Failed to load package for import object ‘Package /Game/AncientCavernSet_I/Materials/MI_RockFloor_B’
LogUObjectGlobals: Warning: [AssetLog] F:\Unreal Project Erste Arbeit\MyProject3\Content\AncientCavern\SM_RockRegular_B_01.uasset: Failed to load ‘/Game/AncientCavernSet_I/Materials/MI_RockRegular_B’: Can’t find file.
LogLinker: Warning: [AssetLog] F:\Unreal Project Erste Arbeit\MyProject3\Content\AncientCavern\SM_RockRegular_B_01.uasset: VerifyImport: Failed to load package for import object ‘Package /Game/AncientCavernSet_I/Materials/MI_RockRegular_B’
LogUObjectGlobals: Warning: [AssetLog] F:\Unreal Project Erste Arbeit\MyProject3\Content_ExternalActors_\FirstPerson\Maps\FirstPersonMap\D\A8\Y9H65R68MN239G79ANT5XU.uasset: Failed to load ‘/Game/ExternalActors/FirstPerson/Maps/FirstPersonMap/E/YP/E6I6HIRU39KV2I4PP3C4CA’: Can’t find file.
LogLinker: Warning: [AssetLog] F:\Unreal Project Erste Arbeit\MyProject3\Content_ExternalActors_\FirstPerson\Maps\FirstPersonMap\D\A8\Y9H65R68MN239G79ANT5XU.uasset: VerifyImport: Failed to load package for import object ‘NiagaraActor /Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap:PersistentLevel.NiagaraActor_UAID_74563C285B1A3FB301_1524133284’
LogCook: Display: Cooked packages 476 Packages Remain 9 Total 485
LoadErrors: Error: /Game/ExternalActors/FirstPerson/Maps/FirstPersonMap/D/A8/Y9H65R68MN239G79ANT5XU : Failed import for NiagaraActor /Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap:PersistentLevel.NiagaraActor_UAID_74563C285B1A3FB301_1524133284 Referenced by export NiagaraComponent /Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap:PersistentLevel.NiagaraActor_UAID_74563C285B1A3FB301_1630077286.NiagaraComponent0
LoadErrors: Error: /Game/ExternalActors/FirstPerson/Maps/FirstPersonMap/8/JE/EXCIIG0FI2U8OZS0036XUH : Failed import for NiagaraActor /Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap:PersistentLevel.NiagaraActor_UAID_74563C285B1A3FB301_1524133284 Referenced by export NiagaraComponent /Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap:PersistentLevel.NiagaraActor_UAID_74563C285B1A3FB301_1580023285.NiagaraComponent0
LogCook: Display: Cooked packages 1012 Packages Remain 163 Total 1175
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Enemy/Mesh/Armature_Armature_subjectAction1.Armature_Armature_subjectAction1
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Enemy/Mesh/Armature_Armature_ArmatureAction.Armature_Armature_ArmatureAction
LogCook: Display: Cooked packages 1052 Packages Remain 123 Total 1175
LogCook: Display: Cooked packages 1173 Packages Remain 2 Total 1175
LogCook: Display: Cooked packages 1173 Packages Remain 2 Total 1175
LogCook: Display: Cooked packages 1173 Packages Remain 2 Total 1175
LogCook: Display: Cooked packages 1175 Packages Remain 0 Total 1175
LogCook: Display: Cook Diagnostics: OpenFileHandles=1695, VirtualMemory=2406MiB
LogCook: Display: Finishing up…
LogAssetRegistryGenerator: Display: Saving asset registry v17.
LogAssetRegistryGenerator: Display: Generated development asset registry F:/Unreal Project Erste Arbeit/MyProject3/Saved/Cooked/Windows/MyProject3/Metadata/DevelopmentAssetRegistry.bin num assets 1213, size is 850.04kb
LogAssetRegistryGenerator: Display: Generated asset registry num assets 1138, size is 306.49kb
LogAssetRegistryGenerator: Display: Done saving asset registry. Took 0.0 seconds.
LogShaderLibrary: Display:
LogShaderLibrary: Display: Shader Library ‘MyProject3’ (PCD3D_SM6-PCD3D_SM6) Stats:
LogShaderLibrary: Display: =================
LogShaderLibrary: Display: Assets: 134, Unique Shadermaps: 112 (83.58%)
LogShaderLibrary: Display: Total Shaders: 2498, Unique Shaders: 1977 (79.14%)
LogShaderLibrary: Display: Total Shader Size: 58.43mb, Unique Shaders Size: 48.40mb (82.83%)
LogShaderLibrary: Display: === Extended info:
LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
LogShaderLibrary: Display: Median number of shaders in shadermap: 12
LogShaderLibrary: Display: Maximum number of shaders in shadermap: 502
LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
LogShaderLibrary: Display: 43, 37, 25, 15, 15, 14, 14, 12, 11, 10
LogShaderLibrary: Display: Textual dump saved to ‘F:/Unreal Project Erste Arbeit/MyProject3/Saved/Shaders/PCD3D_SM6-PCD3D_SM6/ShaderDebug-MyProject3-PCD3D_SM6-PCD3D_SM6/Dump.txt’
LogShaderLibrary: Display: =================
LogShaderLibrary: Display:
LogShaderLibrary: Display: Shader Library ‘MyProject3’ (PCD3D_SM5-PCD3D_SM5) Stats:
LogShaderLibrary: Display: =================
LogShaderLibrary: Display: Assets: 134, Unique Shadermaps: 112 (83.58%)
LogShaderLibrary: Display: Total Shaders: 2230, Unique Shaders: 1725 (77.35%)
LogShaderLibrary: Display: Total Shader Size: 5.66mb, Unique Shaders Size: 4.68mb (82.58%)
LogShaderLibrary: Display: === Extended info:
LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
LogShaderLibrary: Display: Median number of shaders in shadermap: 12
LogShaderLibrary: Display: Maximum number of shaders in shadermap: 387
LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
LogShaderLibrary: Display: 43, 39, 25, 18, 15, 15, 14, 12, 11, 10
LogShaderLibrary: Display: Textual dump saved to ‘F:/Unreal Project Erste Arbeit/MyProject3/Saved/Shaders/PCD3D_SM5-PCD3D_SM5/ShaderDebug-MyProject3-PCD3D_SM5-PCD3D_SM5/Dump.txt’
LogShaderLibrary: Display: =================
LogCook: Display: Finalize package store(s)…
LogCook: Display: Done finalizing package store(s)
LogCook: Display: Cook by the book total time in tick 23.306505s total time 26.664417
LogCook: Display: Peak Used virtual 3096 MiB Peak Used physical 3081 MiB
LogCook: Display: Packages Cooked: 1175, Packages Iteratively Skipped: 0, Total Packages: 1175
LogCook: Display: Hierarchy Timer Information:
LogCook: Display: Root: 0.000s (0)
LogCook: Display: CleanSandbox: 0.045s (1)
LogCook: Display: CollectFilesToCook: 0.010s (1)
LogCook: Display: CookModificationDelegate: 0.000s (1)
LogCook: Display: SearchForPackageOnDisk: 0.000s (2)
LogCook: Display: GenerateLongPackageName: 0.000s (1)
LogCook: Display: TickMainCookLoop: 23.307s (2)
LogCook: Display: PumpPollables: 0.002s (9)
LogCook: Display: PumpRequests: 0.010s (40)
LogCook: Display: LoadPackageForCooking: 2.652s (1175)
LogCook: Display: SavingPackages: 3.726s (1850)
LogCook: Display: PollPendingCookedPlatformDatas: 0.164s (83644)
LogCook: Display: PrepareSave: 1.328s (82632)
LogCook: Display: PrecachePlatformDataForNextPackage: 0.703s (1174)
LogCook: Display: PrepareSave: 0.703s (1511)
LogCook: Display: SaveCookedPackage: 1.423s (1175)
LogCook: Display: GEditorSavePackage: 1.261s (1175)
LogCook: Display: VerifyCanCookPackage: 0.004s (1102)
LogCook: Display: TargetDomainDependencies: 0.000s (1175)
LogCook: Display: ClearAllCachedCookedPlatformData: 0.006s (1175)
LogCook: Display: WaitForAsync: 16.352s (787367)
LogCook: Display: PostLoadPackageFixup: 0.000s (2)
LogCook: Display: SavingCurrentIniSettings: 0.012s (1)
LogCook: Display: ProcessingAccessedStrings: 0.003s (1)
LogCook: Display: SavingAssetRegistry: 1.085s (1)
LogCook: Display: BuildChunkManifest: 0.041s (1)
LogCook: Display: SaveManifests: 0.000s (1)
LogCook: Display: SaveRealAssetRegistry: 0.038s (1)
LogCook: Display: WriteCookerOpenOrder: 0.036s (1)
LogCook: Display: FinalizePackageStore: 0.519s (1)
LogCook: Display: Done!
LogSavePackage: Display: Took 0.001229s to verify the EDL loading graph.
LogCook: Display: Misc Cook Stats
LogCook: Display: ===============
LogCook: Display: NiagaraShader.Misc
LogCook: Display: ShadersCompiled=0
LogCook: Display: ShaderCompiler
LogCook: Display: BlockingTimeSec=0.000111
LogCook: Display: AsyncCompileTimeSec=0.000000
LogCook: Display: GlobalBeginCompileShaderTimeSec=0.000000
LogCook: Display: GlobalBeginCompileShaderCalls=0
LogCook: Display: ProcessAsyncResultsTimeSec=0.000218
LogCook: Display: GlobalShader.Misc
LogCook: Display: ShadersCompiled=0
LogCook: Display: MeshMaterial.Misc
LogCook: Display: ShadersCompiled=0
LogCook: Display: MaterialShader.Misc
LogCook: Display: ShadersCompiled=0
LogCook: Display: MaterialInstance
LogCook: Display: UpdateCachedExpressionDataSec=0.002129
LogCook: Display: Material
LogCook: Display: UpdateCachedExpressionDataSec=0.007956
LogCook: Display: Package.Load
LogCook: Display: NumInlineLoads=30
LogCook: Display: NumPreloadedDependencies=216
LogCook: Display: NumPackagesLoaded=1815
LogCook: Display: LoadPackageTimeSec=3.898816
LogCook: Display: Package.Save
LogCook: Display: NumPackagesIterativelySkipped=0
LogCook: Display: NumPackagesSaved=1175
LogCook: Display: SavePackageTimeSec=1.248130
LogCook: Display: TagPackageExportsPresaveTimeSec=0.000000
LogCook: Display: TagPackageExportsTimeSec=0.000000
LogCook: Display: FullyLoadLoadersTimeSec=0.000000
LogCook: Display: ResetLoadersTimeSec=0.000000
LogCook: Display: TagPackageExportsGetObjectsWithOuter=0.000000
LogCook: Display: TagPackageExportsGetObjectsWithMarks=0.000000
LogCook: Display: SerializeImportsTimeSec=0.000000
LogCook: Display: SortExportsSeekfreeInnerTimeSec=0.000000
LogCook: Display: SerializeExportsTimeSec=0.000000
LogCook: Display: SerializeBulkDataTimeSec=0.004591
LogCook: Display: AsyncWriteTimeSec=0.000000
LogCook: Display: MBWritten=0.000000
LogCook: Display: CookOnTheFlyServer
LogCook: Display: PeakRequestQueueSize=689
LogCook: Display: PeakLoadQueueSize=1203
LogCook: Display: PeakSaveQueueSize=211
LogCook: Display: Package.DifferentPackagesSizeMBPerAsset
LogCook: Display: Package.NumberOfDifferencesInPackagesPerAsset
LogCook: Display: Package.PackageDifferencesSizeMBPerAsset
LogCook: Display: Package.DiffTotal
LogCook: Display: NumberOfDifferentPackages=0
LogCook: Display: DifferentPackagesSizeMB=0.000000
LogCook: Display: NumberOfDifferencesInPackages=0
LogCook: Display: PackageDifferencesSizeMB=0.000000
LogCook: Display: UnversionedProperties
LogCook: Display: SavedStructs=0
LogCook: Display: SavedMB=0
LogCook: Display: EquivalentTaggedMB=0
LogCook: Display: CompressionRatio=-nan(ind)
LogCook: Display: BitfieldWasteKB=0
LogCook: Display:
LogCook: Display: Cook Profile
LogCook: Display: ============
LogCook: Display: 0.CookWallTimeSec=31.075371
LogCook: Display: 0. 0.StartupWallTimeSec=4.406837
LogCook: Display: 0. 1.CookByTheBookTimeSec=26.666195
LogCook: Display: 0. 1. 0.StartCookByTheBookTimeSec=1.722306
LogCook: Display: 0. 1. 0. 0.BlockOnAssetRegistryTimeSec=0.085925
LogCook: Display: 0. 1. 0. 1.GameCookModificationDelegateTimeSec=0.000019
LogCook: Display: 0. 1. 1.TickCookOnTheSideTimeSec=24.929885
LogCook: Display: 0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=2.651875
LogCook: Display: 0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=1.422932
LogCook: Display: 0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
LogCook: Display: 0. 1. 1. 2.TickCookOnTheSidePrepareSaveTimeSec=2.034914
LogCook: Display: 0. 1. 2.TickLoopGCTimeSec=0.012267
LogCook: Display: 0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.000000
LogCook: Display: 0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.000012
LogCook: Display: 0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.000023
LogCook: Display: 0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.000002
LogCook: Display: 0. 1. 7.TickLoopFlushRenderingCommandsTimeSec=0.002023
LogCook: Display: 0. 1. 8.TargetPlatforms=Windows
LogCook: Display: 0. 1. 9.CookProject=MyProject3
LogCook: Display: 0. 1. 10.CookCultures=de
LogCook: Display: 0. 1. 11.IsCookAll=false
LogCook: Display: 0. 1. 12.IsCookOnTheFly=false
LogCook: Display: 0. 1. 13.IsIterativeCook=false
LogCook: Display: 0. 1. 14.IsUnversioned=true
LogCook: Display: 0. 1. 15.CookLabel=
LogCook: Display: 0. 1. 16.IsFastCook=false
LogCook: Display:
LogCook: Display: DDC Summary Stats
LogCook: Display: =================
LogCook: Display: BackEnd =InstalledDerivedDataBackendGraph
LogCook: Display: HasLocalCache = true
LogCook: Display: HasSharedCache = false
LogCook: Display: HasCloudCache = false
LogCook: Display: HasZenCache = false
LogCook: Display: TotalGetHits = 4714
LogCook: Display: TotalGetMisses = 1
LogCook: Display: TotalGets = 4715
LogCook: Display: TotalGetHitPct = 0.999788
LogCook: Display: GetMissPct = 0.000212
LogCook: Display: TotalPutHits = 0
LogCook: Display: TotalPutMisses = 0
LogCook: Display: TotalPuts = 0
LogCook: Display: TotalPutHitPct = 0.000000
LogCook: Display: PutMissPct = 0.000000
LogCook: Display: LocalGetHits = 3794
LogCook: Display: LocalGetTotal = 3795
LogCook: Display: LocalGetHitPct = 0.999736
LogCook: Display: SharedGetHits = 0
LogCook: Display: SharedGetTotal = 0
LogCook: Display: SharedGetHitPct = 0.000000
LogCook: Display: CloudGetHits = 0
LogCook: Display: CloudGetTotal = 0
LogCook: Display: CloudGetHitPct = 0.000000
LogCook: Display: LocalLatency = 0.019750
LogCook: Display: LocalReadSpeed =1383.875423
LogCook: Display: LocalWriteSpeed =175.581691
LogCook: Display: SharedLatency = 0.000000
LogCook: Display: SharedReadSpeed = 0.000000
LogCook: Display: SharedWriteSpeed= 0.000000
LogCook: Display: CloudLatency = 0.000000
LogCook: Display: CloudReadSpeed = 0.000000
LogCook: Display: CloudWriteSpeed = 0.000000
LogCook: Display:
LogCook: Display: DDC Resource Stats
LogCook: Display: =======================================================================================================
LogCook: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed
LogCook: Display: ---------------------------------- ---------------- --------------------- ------------ ------------
LogCook: Display: Texture (Streaming) 2.50 0.00 0 1036.20
LogCook: Display: BodySetup 0.70 0.54 0 27.66
LogCook: Display: SkeletalMesh 0.26 0.00 0 47.88
LogCook: Display: StaticMesh 0.18 0.00 0 97.18
LogCook: Display: MaterialShader 0.17 0.17 0 110.17
LogCook: Display: GlobalShader 0.14 0.14 0 79.15
LogCook: Display: StaticMeshConvert 0.11 0.00 0 21.76
LogCook: Display: DistanceField 0.06 0.00 0 27.70
LogCook: Display: NavCollision 0.02 0.00 0 4.21
LogCook: Display: Audio (Streaming) 0.02 0.00 0 8.18
LogCook: Display: CardRepresentation 0.02 0.00 0 0.06
LogCook: Display: Texture (Inline) 0.01 0.01 0 153.16
LogCook: Display: AnimSequence 0.01 0.00 0 2.89
LogCook: Display: NiagaraScript 0.00 0.00 0 0.00
LogCook: Display: LandscapeCollision (Heightfield) 0.00 0.00 112 0.04
LogCook: Display: NiagaraShader 0.00 0.00 0 0.05
LogCook: Display: Audio (Inline) 0.00 0.00 0 0.01
LogPackageBuildDependencyTracker: Display: Package Accesses (1150 referencing packages with a total of 7173 unique accesses)
LogInit: Display:
LogInit: Display: Warning/Error Summary (Unique only)
LogInit: Display: -----------------------------------
LogInit: Display: LoadErrors: Error: /Game/ExternalActors/FirstPerson/Maps/FirstPersonMap/D/A8/Y9H65R68MN239G79ANT5XU : Failed import for NiagaraActor /Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap:PersistentLevel.NiagaraActor_UAID_74563C285B1A3FB301_1524133284 Referenced by export NiagaraComponent /Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap:PersistentLevel.NiagaraActor_UAID_74563C285B1A3FB301_1630077286.NiagaraComponent0
LogInit: Display: LoadErrors: Error: /Game/ExternalActors/FirstPerson/Maps/FirstPersonMap/8/JE/EXCIIG0FI2U8OZS0036XUH : Failed import for NiagaraActor /Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap:PersistentLevel.NiagaraActor_UAID_74563C285B1A3FB301_1524133284 Referenced by export NiagaraComponent /Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap:PersistentLevel.NiagaraActor_UAID_74563C285B1A3FB301_1580023285.NiagaraComponent0
LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] F:\Unreal Project Erste Arbeit\MyProject3\Content\AncientCavern\SM_RockArchSmall_A.uasset: Failed to load ‘/Game/AncientCavernSet_I/Materials/MI_RockArchSmall_A’: Can’t find file.
LogInit: Display: LogLinker: Warning: [AssetLog] F:\Unreal Project Erste Arbeit\MyProject3\Content\AncientCavern\SM_RockArchSmall_A.uasset: VerifyImport: Failed to load package for import object ‘Package /Game/AncientCavernSet_I/Materials/MI_RockArchSmall_A’
LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] F:\Unreal Project Erste Arbeit\MyProject3\Content\AncientCavern\SM_RockArchBig_D.uasset: Failed to load ‘/Game/AncientCavernSet_I/Materials/MI_RockArchBig_D’: Can’t find file.
LogInit: Display: LogLinker: Warning: [AssetLog] F:\Unreal Project Erste Arbeit\MyProject3\Content\AncientCavern\SM_RockArchBig_D.uasset: VerifyImport: Failed to load package for import object ‘Package /Game/AncientCavernSet_I/Materials/MI_RockArchBig_D’
LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] F:\Unreal Project Erste Arbeit\MyProject3\Content\AncientCavern\SM_RockRegular_A_01.uasset: Failed to load ‘/Game/AncientCavernSet_I/Materials/MI_RockRegular_A’: Can’t find file.
LogInit: Display: LogLinker: Warning: [AssetLog] F:\Unreal Project Erste Arbeit\MyProject3\Content\AncientCavern\SM_RockRegular_A_01.uasset: VerifyImport: Failed to load package for import object ‘Package /Game/AncientCavernSet_I/Materials/MI_RockRegular_A’
LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] F:\Unreal Project Erste Arbeit\MyProject3\Content\AncientCavern\SM_RockRegular_C_01.uasset: Failed to load ‘/Game/AncientCavernSet_I/Materials/MI_RockRegular_C’: Can’t find file.
LogInit: Display: LogLinker: Warning: [AssetLog] F:\Unreal Project Erste Arbeit\MyProject3\Content\AncientCavern\SM_RockRegular_C_01.uasset: VerifyImport: Failed to load package for import object ‘Package /Game/AncientCavernSet_I/Materials/MI_RockRegular_C’
LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] F:\Unreal Project Erste Arbeit\MyProject3\Content\AncientCavern\SM_RockWall_B.uasset: Failed to load ‘/Game/AncientCavernSet_I/Materials/MI_RockWalls’: Can’t find file.
LogInit: Display: LogLinker: Warning: [AssetLog] F:\Unreal Project Erste Arbeit\MyProject3\Content\AncientCavern\SM_RockWall_B.uasset: VerifyImport: Failed to load package for import object ‘Package /Game/AncientCavernSet_I/Materials/MI_RockWalls’
LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] F:\Unreal Project Erste Arbeit\MyProject3\Content\AncientCavern\SM_RockDecor_B.uasset: Failed to load ‘/Game/AncientCavernSet_I/Materials/MI_RockDecor_B’: Can’t find file.
LogInit: Display: LogLinker: Warning: [AssetLog] F:\Unreal Project Erste Arbeit\MyProject3\Content\AncientCavern\SM_RockDecor_B.uasset: VerifyImport: Failed to load package for import object ‘Package /Game/AncientCavernSet_I/Materials/MI_RockDecor_B’
LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] F:\Unreal Project Erste Arbeit\MyProject3\Content\AncientCavern\SM_RockPillarBig_A.uasset: Failed to load ‘/Game/AncientCavernSet_I/Materials/MI_RockPillarBig_A’: Can’t find file.
LogInit: Display: LogLinker: Warning: [AssetLog] F:\Unreal Project Erste Arbeit\MyProject3\Content\AncientCavern\SM_RockPillarBig_A.uasset: VerifyImport: Failed to load package for import object ‘Package /Game/AncientCavernSet_I/Materials/MI_RockPillarBig_A’
LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] F:\Unreal Project Erste Arbeit\MyProject3\Content\AncientCavern\PS_DustFloating_01.uasset: Failed to load ‘/Game/AncientCavernSet_I/Materials/M_DustFloatingFX’: Can’t find file.
LogInit: Display: LogLinker: Warning: [AssetLog] F:\Unreal Project Erste Arbeit\MyProject3\Content\AncientCavern\PS_DustFloating_01.uasset: VerifyImport: Failed to load package for import object ‘Package /Game/AncientCavernSet_I/Materials/M_DustFloatingFX’
LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] F:\Unreal Project Erste Arbeit\MyProject3\Content\AncientCavern\SM_RockArchBig_C.uasset: Failed to load ‘/Game/AncientCavernSet_I/Materials/MI_RockArchBig_C’: Can’t find file.
LogInit: Display: LogLinker: Warning: [AssetLog] F:\Unreal Project Erste Arbeit\MyProject3\Content\AncientCavern\SM_RockArchBig_C.uasset: VerifyImport: Failed to load package for import object ‘Package /Game/AncientCavernSet_I/Materials/MI_RockArchBig_C’
LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] F:\Unreal Project Erste Arbeit\MyProject3\Content\AncientCavern\SM_RockFloor_A.uasset: Failed to load ‘/Game/AncientCavernSet_I/Materials/MI_RockFloor_A’: Can’t find file.
LogInit: Display: LogLinker: Warning: [AssetLog] F:\Unreal Project Erste Arbeit\MyProject3\Content\AncientCavern\SM_RockFloor_A.uasset: VerifyImport: Failed to load package for import object ‘Package /Game/AncientCavernSet_I/Materials/MI_RockFloor_A’
LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] F:\Unreal Project Erste Arbeit\MyProject3\Content\AncientCavern\SM_RockPillarSmall_B_04.uasset: Failed to load ‘/Game/AncientCavernSet_I/Materials/MI_RockPillarSmall_B’: Can’t find file.
LogInit: Display: LogLinker: Warning: [AssetLog] F:\Unreal Project Erste Arbeit\MyProject3\Content\AncientCavern\SM_RockPillarSmall_B_04.uasset: VerifyImport: Failed to load package for import object ‘Package /Game/AncientCavernSet_I/Materials/MI_RockPillarSmall_B’
LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] F:\Unreal Project Erste Arbeit\MyProject3\Content\AncientCavern\SM_RockFloor_B_Bend_02.uasset: Failed to load ‘/Game/AncientCavernSet_I/Materials/MI_RockFloor_B’: Can’t find file.
LogInit: Display: LogLinker: Warning: [AssetLog] F:\Unreal Project Erste Arbeit\MyProject3\Content\AncientCavern\SM_RockFloor_B_Bend_02.uasset: VerifyImport: Failed to load package for import object ‘Package /Game/AncientCavernSet_I/Materials/MI_RockFloor_B’
LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] F:\Unreal Project Erste Arbeit\MyProject3\Content\AncientCavern\SM_RockRegular_B_01.uasset: Failed to load ‘/Game/AncientCavernSet_I/Materials/MI_RockRegular_B’: Can’t find file.
LogInit: Display: LogLinker: Warning: [AssetLog] F:\Unreal Project Erste Arbeit\MyProject3\Content\AncientCavern\SM_RockRegular_B_01.uasset: VerifyImport: Failed to load package for import object ‘Package /Game/AncientCavernSet_I/Materials/MI_RockRegular_B’
LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] F:\Unreal Project Erste Arbeit\MyProject3\Content_ExternalActors_\FirstPerson\Maps\FirstPersonMap\D\A8\Y9H65R68MN239G79ANT5XU.uasset: Failed to load ‘/Game/ExternalActors/FirstPerson/Maps/FirstPersonMap/E/YP/E6I6HIRU39KV2I4PP3C4CA’: Can’t find file.
LogInit: Display: LogLinker: Warning: [AssetLog] F:\Unreal Project Erste Arbeit\MyProject3\Content_ExternalActors_\FirstPerson\Maps\FirstPersonMap\D\A8\Y9H65R68MN239G79ANT5XU.uasset: VerifyImport: Failed to load package for import object ‘NiagaraActor /Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap:PersistentLevel.NiagaraActor_UAID_74563C285B1A3FB301_1524133284’
LogInit: Display:
LogInit: Display: Failure - 2 error(s), 28 warning(s)
LogInit: Display:
Execution of commandlet took: 26.68 seconds
LogShaderCompilers: Display: ================================================
LogShaderCompilers: Display: === FShaderJobCache stats ===
LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
LogShaderCompilers: Display: RAM used: 240,00 B of 819,20 MiB budget. Usage: 0.00%
LogShaderCompilers: Display: === Shader Compilation stats ===
LogShaderCompilers: Display: Shaders Compiled: 0
LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%)
LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
LogShaderCompilers: Display: ================================================
LogShaderCompilers: Display: Shaders left to compile 0
Took 33,561112099999995s to run UnrealEditor-Cmd.exe, ExitCode=1
SafeDeleteFile C:\Users\Oliver Mewes\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\Cook-2023.10.18-20.42.18.txt
SafeCopyFile C:\Program Files\Epic Games\UE_5.2\Engine\Programs\AutomationTool\Saved\Cook-2023.10.18-20.41.44.txt C:\Users\Oliver Mewes\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\Cook-2023.10.18-20.42.18.txt
SafeDeleteFile C:\Program Files\Epic Games\UE_5.2\Engine\Programs\AutomationTool\Saved\Cook-2023.10.18-20.41.44.txt
ERROR: Cook failed.
(see C:\Users\Oliver Mewes\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\Log.txt for full exception trace)
CommandletException: Editor terminated with exit code 1 while running Cook for F:\Unreal Project Erste Arbeit\MyProject3\MyProject3.uproject; see log C:\Users\Oliver Mewes\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\Cook-2023.10.18-20.42.18.txt
at AutomationTool.CommandUtils.FinishRunCommandlet(FileReference ProjectName, String Commandlet, DateTime StartTime, IProcessResult RunResult, String LocalLogFile, String& DestLogFile, Int32 ErrorLevel) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 441
at AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UnrealExe, String Maps, String Dirs, String InternationalizationPreset, String CulturesToCook, String TargetPlatform, String Parameters) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 90
at AutomationScripts.Project.Cook(ProjectParams Params) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 291Wrapped by AutomationException: Cook failed.
at AutomationScripts.Project.Cook(ProjectParams Params) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 301
at BuildCookRun.DoBuildCookRun(ProjectParams Params) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 221
at BuildCookRun.ExecuteBuild() in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 42
at AutomationTool.BuildCommand.Execute() in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 344
at AutomationTool.BuildCommand.ExecuteAsync() in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 353
at AutomationTool.Automation.ExecuteAsync(List1 CommandsToExecute, Dictionary
2 Commands) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 257
at AutomationTool.Automation.ProcessAsync(ParsedCommandLine AutomationToolCommandLine, StartupTraceListener StartupListener, HashSet`1 ScriptModuleAssemblies) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 156
AutomationTool executed for 0h 0m 35s
AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)