I’m an aspiring indie anime maker who wants to create an indie 3D anime a’la RWBY.
Right now Im at the process of collecting any and all resources I might need to make a visually appealing anime.
Right now I have:
DAZ3D + Shape Reprojector for shaping humans/creatures.
Marvelous Designer for Clothes creation.
Sketchup for simple background buildings.
Ipi Mocap for motion capture.
What I would also like to get is an impressive particle system for special effects and as far as I can see UE4 has second to none.
Im not sure what kind of animation capabilites UE4 have.
What I had in mind was:
- Create a Flat render animation with motions and camera angles in Daz3D.
- Export the scene to UE4.
- Once again render the scene but this time all objects and backgrounds are being transparent while the particle interact/collide with them.
- Have 2 renders. One with the scene, the other with particles alone
- Layer them together in 3rd party software.
The reason I want to do this that way is because UE4 toon shaders dont really appeal to me.
Is what I plan to do feasible? Or should I go look somewhere else?