I want to get the value of the direction the player moves

in Blueprints… just use the Get Velocity node for an actor, or Get Component Velocity for an actor component :slight_smile:

This will give you a vector value of the direction the player is moving in. Also, if you use Vector Length with it, this will give you a float value… which is speed.

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Like the title, I want to find the value of the direction the player moves.
위에 제목처럼 플레이어가 움직이는 방향의 값을 구하고싶습니다.

how about using get forward vector. this will return a normalized vector in the direction the player is facing.

Can use ‘Calculate Direction’ in the animation blueprint event graph you can use the Velocity and the Character’s rotation. See image below: