No, but you know what happened 0.2 second ago because you were there at some point. I hope I understood your intent correctly here. The following will give you the location as it was .2s ago providing we’re running at 60fps.
Every frame you add a location to an array. Once you have 12 stored, you read it and record it; and then remove the oldest entry from the array, making space for another one.
This way this variable always contains the laggy .2s old location.
There might be a better way, consider waiting for more answers.