I am currently animating a MetaHuman character using a control rig.
I have a problem that I have been struggling with for a few days now and I would like to ask a question.
For example, let’s say I want to create an animation of a hula hoop spinning around a hip.
At this time, if the head is not fixed, an amateur like me could not create a proper animation.
So I have some questions.
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Is it possible to fix the head at that position like IK for hands and feet? (I have tried switching the FK/IK of the head, but in any case the head follows the position and angle of the body).
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Or, normally when I change the angle of spine01~03, the upper part of the body moves. But is there any way to move the lower part of the body instead of the upper part?
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If none of the above can be done, what do you all do when creating an animation like spinning a hula hoop?
I would be very happy if you could answer.