Using WidgetBluePrint,
I would like to build a fade-out/fade-in process from Is Variable without using Bind.
I got the result I want.
However,
When I change the value of Color and Opacity from the variable FadeOUT_Image in WB_Fade OUT, the value of the variable FadeIN_Image in WB_FadeIN is also changed.
Is this a bug? Is it a specification?
I would like to hear your opinions.
If necessary, we can present the necessary images.
I guess a bug, have you duplicated the widget? sometimes duplicating blueprints or variables does weird things for me.
Have you deleted it and created a new variable?
Maybe is a real assets and not a variable that is instantiated, if that makes sense to you.
As stray bullet, Create your own structure instead of using unreal’s