Technically, it’s just this:
But you must provide New View Target
which takes an actor. You need a method of deciding which camera you’re switching to.
So, the question is - how are you interacting atm? How do you know which camera?
Thanks, I figured it out. It turns out I should have specified the “E” key in the blueprint of the object, not in the character.
Nope. The press E to interact
should be in the character. Unless you’re doing something really uncanny.
It’s the player who does the interaction, right?
The player approaches the object and the E key changes the camera to the object.
Yup. This goes into the player. Otherwise you will have to enable input on the camera actors which is a pretty bad idea.
Have a look at any interactio tut on YT.
Thank you, that’s just what I needed
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