Hi!
I think you need to add execution line to setting of TargetObject
Everynone
(Everynone)
3
Technically, it’s just this:
But you must provide New View Target which takes an actor. You need a method of deciding which camera you’re switching to.
So, the question is - how are you interacting atm? How do you know which camera?
plakk1
(plakk1)
4
Thanks, I figured it out. It turns out I should have specified the “E” key in the blueprint of the object, not in the character.
Everynone
(Everynone)
5
Nope. The press E to interact should be in the character. Unless you’re doing something really uncanny.
It’s the player who does the interaction, right?
plakk1
(plakk1)
6
The player approaches the object and the E key changes the camera to the object.
Everynone
(Everynone)
7
Yup. This goes into the player. Otherwise you will have to enable input on the camera actors which is a pretty bad idea.
Have a look at any interactio tut on YT.
plakk1
(plakk1)
8
Thank you, that’s just what I needed