so I have a post process material that renders everything with custom depth a certain way, I use it with my player character. The player character has an extra material on it which is emissive and has 1 color to let the post process effect come through.
I want some reflective surfaces in my game and the way the character’s reflections look on them is crap. It basically displays the character without the post process material effect but only with the emissive material on the mesh.
I tried changing the emissive material to translucent and the reflection is gone but then the post process effect is not displayed on my character.
Is there a way to disable reflections for everything influenced by this post process material entirely? As far as I read it is not possible to disable reflections for Opaque materials, right?
Any input would help.