I want to design an island map in Unreal Engine where flat areas can be built upon, while uneven or steep areas cannot be built upon. How to do it.
I think using line trace is a good way to achieve that.
I want to design an island map in Unreal Engine where flat areas can be built upon, while uneven or steep areas cannot be built upon. How to do it.
I think using line trace is a good way to achieve that.