I want to create an echolocation effect in unreal engine 5.4 similar to the one in the video I’ll paste down below however I need specific objects to glow different colours which isn’t possible using the method used in the video (they use post process volumes) I would be really appreciative of some help if you could, thank you sm
If you don’t trust links just search ‘“Echolocation” | UE5 Tutorial’ and it should be the top 43 minute video
Hey @L1z4rD89 , I feel so stupid that I managed to miss him mention that but I guess we move on lol
Sorry for a late reply I don’t check this regually
To answer the question after doing that the static mesh I used it on glows perminantly even when I haven’t used the ability and when I do it just gets replaced with the white outline
I’ll attach a google drive link to a video showing it happening, if you have any other ideas I would be very gratful, thank you for taking the time!