I want to create an echolocation effect in unreal engine but I'm lost on how to do it

I want to create an echolocation effect in unreal engine 5.4 similar to the one in the video I’ll paste down below however I need specific objects to glow different colours which isn’t possible using the method used in the video (they use post process volumes) I would be really appreciative of some help if you could, thank you sm

If you don’t trust links just search ‘“Echolocation” | UE5 Tutorial’ and it should be the top 43 minute video

Hey @Prodickybird

what happens if you adjust this part inside of M_Post_Permanent (that´s what he mentions at 1:23):

To activate this effect, you select a static mesh, search for “depth”, select RenderCustomDepthPass and choose a number:

1 Like

Hey @L1z4rD89 , I feel so stupid that I managed to miss him mention that but I guess we move on lol

Sorry for a late reply I don’t check this regually

To answer the question after doing that the static mesh I used it on glows perminantly even when I haven’t used the ability and when I do it just gets replaced with the white outline

I’ll attach a google drive link to a video showing it happening, if you have any other ideas I would be very gratful, thank you for taking the time!

Hey @Prodickybird

the M_Post_Permanent has to be black and the color change happens inside of M_Post_Add.
Have a look at this:
UE54_Echolocation.zip (138.4 KB)

Thank you so much for the time and effort everything is working now, you’re a life saver!

1 Like

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.