I want to create Admin Tools

I’ve toyed with a few ideas regarding this, and I thought it’d be a neat idea to use armor skins, so that the players using these buffs could retain their armor status while benefiting from the buff. I’ve been able to successfully add a buff to armor when equipped, and remove it when unequipped. Heck, I’ve even got the buff disabling if the skin is removed and the armor is kept on. However, what I cannot figure out, is what notification is used when a piece of armor with a skin is equipped. The skin is consumed and I feel this is my setback. Blueprint Equipped doesn’t fire (ever, seemingly) for the skin. Using BP Drag Onto Item doesn’t last beyond initial drag, so you can’t equip it in your inventory then equip the armor to receive the buff.