I want to create a material that is not affected by light angle.

I am working a material blueprint for tree.
As you see at this picture, there is a bright part at tree.
Capture
I want to material that is not affected by light and camera.


tree should have always same brightness without related with camera and light.
Please help me
thanks

You could just make the material unlit. But I think your problem is normals. On an imposter mesh like that, it’s good to fake a spherical normal

Thanks you for your answer. I tried as your video, but I couldn’t get good result.


can you let me know another method?

That is the method :slight_smile:

i can still see white part


I want same color at whole area

Did you watch the whole vid? Did you turn off tangent space etc?

I did, very thanks for your help.

You could change the material to unlit?

image