highdev
(highdev)
March 30, 2023, 8:24pm
1
I am working a material blueprint for tree.
As you see at this picture, there is a bright part at tree.
I want to material that is not affected by light and camera.
tree should have always same brightness without related with camera and light.
Please help me
thanks
You could just make the material unlit. But I think your problem is normals. On an imposter mesh like that, it’s good to fake a spherical normal
highdev
(highdev)
March 31, 2023, 5:50pm
3
Thanks you for your answer. I tried as your video, but I couldn’t get good result.
can you let me know another method?
highdev
(highdev)
March 31, 2023, 5:51pm
5
i can still see white part
I want same color at whole area
Did you watch the whole vid? Did you turn off tangent space etc?
highdev
(highdev)
March 31, 2023, 5:58pm
7
I did, very thanks for your help.
You could change the material to unlit?