Hello everyone,
I am working with materials in Unreal Editor for Fortnite (UEFN), and I noticed that the Custom Node is not available, unlike in Unreal Engine 5, where you can write HLSL code directly inside the material editor.
Since I can’t use a Custom Node in UEFN, I would like to know if there is a way to convert HLSL code into a Material Graph using available nodes. Are there any tools, workarounds, or best practices for achieving this?
Additionally, if there’s a structured way to translate HLSL into a Material Graph, I would love to learn more about the process.
Any help would be greatly appreciated. Thanks in advance!