I want to change the wheels of the chaos vehicle.

Hello, I’m setting up the steering of the car while looking at the Chaos vehicle tutorial. I want to roll the wheel forward by pressing w, but the wheel rotates on the x-axis rather than the normal y-axis.
How do I modify the blue print?


Hello,

I think the easiest thing to do would be to change the rotation of the wheel to match what Chaos expects.

You should be able to do this easily in-editor now with the new geometry tools.

Open up Modeling Mode (Shift + 5) and use the ‘BakeRS’ function on your wheel after rotating it. (Things facing forward in the X-axis is generally accepted paradigm)

You can double check it in the static mesh editor.

Welcome to the Forums, Let us know if you’re still having troubles with this.

Thank you for your reply. The problem is that there is a vehicle including that wheel. I don’t know how to control the pivot by converting the vehicle into a static mesh. It doesn’t come out well even if I search it.

  1. Convert vehicle to static mesh
  2. Convert axis to pivot in modeling mode
  3. Make Rs
  4. how to reconvert skeleton mesh

Ah, I thought the wheels might have been individual assets.

You’d lose any bone data converting it into a static mesh.

When importing your skeletal mesh into the engine you’re able to rotate it. (Remember, facing down the X axis is best )

I’m seeing Transform → ‘Import Rotation’ as an import setting. Try that and check that the bones are still intact.

Thanks to your advice, I had a chance to study about axes, and I knew that each program was different. In my case, it was solved by force x axis. Thank you.

Driving Around: Exploring Chaos Vehicles | Feature Highlight | State of Unreal 2022 - YouTube I tried to make a car using this link, but it doesn’t move. Is there another reference?

You’re welcome

It looks like he briefly shows the inputs at about 10mins in.

He’s using the older input system. (As opposed to the newer ‘enhanced input’ system)

So I’d try changing ‘DefaultPlayer Input + component classes’ in Edit → Project Settings → Input back to the “non-enhanced” version if you want to set them up like he does.

I think it’s a car collision setting problem. Can I get help in real time?

자동차 충돌 설정 문제인 것 같아요. 실시간으로 도움을 받을 수 있나요?

Hi again,

Take a look at the vehicle template project. (You can create a new one, or add it to an existing project with the ‘+Add Feature or Content Pack’ button in the content browser, but if you use the add button you might also need to enable the Chaos Vehicles plugin in your project.) That will show a working input → throttle system.

We do not offer real-time help. For that, you may have luck screen sharing on the ‘Unreal Slackers’ discord server.

Cheers

I looked at the vehicle template, and I set it up again, but unlike most vehicles, the route location is unique, so I don’t have a clue. If you put the route in, it will be ruined like that.