I’m making and endless runner and I have a jump and slide ready. When I jump and slide the capsule shrinks based on each action. But when I cancel from jumping to sliding for example, the jumping capsule transition still continues while sliding. I want cancel that jumping input so the rolling capsule can do its thing. Sorry if im making this sound complicated but im pretty new to blueprinting. Let me know if anyone needs any confirmation. Thanks!
So if I am understanding this correctly, your issue is that “Set Capsule Half Height” still triggers after the delay is that correct? Since you already have a “Is Sliding” bool, you could try doing a branch after the delay to check if “Is Sliding” is false after jumping before setting half height back to normal, and vice versa.