After the game starts, I want players who join mid-session to see the final results of sequences that have already been played on the server (map) in the same way as other players.
If there is a way to achieve this, please let me know.
Thank you in advance.
There is a problem at the moment with joining players not being able to see sequences that started before they join.
Theres also problems with joining players and other things that have started before they join like Trackers and Capture devices.
Hopefully it gets sorted
I don’t know if Prop Manipulators work with joining players,
but would getting an on player spawned event from an island start spawn pad, be used in the show function of a prop manipulator.
Using a trigger between them that enables when the assets spawn
I wonder if using the player spawned event to respawn the asset from the sequence, work without duplicating assets ?
Glad to see prop manipulators worked, Just wanted to say for anyone running into this thread that verse prop actions also correctly work for Join In Progress Players in my experience, this includes the TeleportTo,MoveTo and Dispose actions. It can help saving some device memory by not using a lot of prop manipulators