I want my weapon to deal damge to A.I


With this I am trying to get my weapon to deal damge to the A.I and I have no idea on what to put next within the code as I am still brand new to blueprint.

1 Like
  • ensure the green float variable has a value you need - that’s the max distance in centimetres
  • you’re tracing on the Visibility channel, ensure the enemy’s capsule component blocks that channel - check its collision settings
  • implement this event in the enemy:


If it does not work, Print String Display Name of the Hit Actor from the trace and tell us what it says.

1 Like

Thanks this hleps me out a lot.

1 Like